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- syntax = "proto3";
- package ET;
- // 请求匹配
- //ResponseType Match2G_Match
- message G2Match_Match // IActorRequest
- {
- int32 RpcId = 1;
-
- int64 Id = 2;
- }
- message Match2G_Match // IActorResponse
- {
- int32 RpcId = 1;
- int32 Error = 2;
- string Message = 3;
- }
- //ResponseType Map2Match_GetRoom
- message Match2Map_GetRoom // IActorRequest
- {
- int32 RpcId = 1;
- repeated int64 PlayerIds = 2;
- }
- message Map2Match_GetRoom // IActorResponse
- {
- int32 RpcId = 1;
- int32 Error = 2;
- string Message = 3;
-
- // 房间的ActorId
- ActorId ActorId = 4;
- }
- //ResponseType Room2G_Reconnect
- message G2Room_Reconnect // IActorRequest
- {
- int32 RpcId = 1;
- int64 PlayerId = 2;
- }
- message Room2G_Reconnect // IActorResponse
- {
- int32 RpcId = 1;
- int32 Error = 2;
- string Message = 3;
- int64 StartTime = 4;
- repeated LockStepUnitInfo UnitInfos = 5;
- int32 Frame = 6;
- }
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