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- using System;
- using CommandLine;
- using UnityEngine;
- namespace ET
- {
- public class Init: MonoBehaviour
- {
- private void Start()
- {
- DontDestroyOnLoad(gameObject);
-
- AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
- {
- Log.Error(e.ExceptionObject.ToString());
- };
- // 命令行参数
- string[] args = "".Split(" ");
- Parser.Default.ParseArguments<Options>(args)
- .WithNotParsed(error => throw new Exception($"命令行格式错误! {error}"))
- .WithParsed(World.Instance.AddSingleton);
- Options.Instance.StartConfig = $"StartConfig/Localhost";
-
- World.Instance.AddSingleton<Logger>().ILog = new UnityLogger();
- ETTask.ExceptionHandler += Log.Error;
- World.Instance.AddSingleton<IdValueGenerater>();
- World.Instance.AddSingleton<ObjectPool>();
- World.Instance.AddSingleton<WorldActor>();
- World.Instance.AddSingleton<CodeLoader>();
- World.Instance.AddSingleton<VProcessManager>();
- VProcessManager.MainThreadScheduler mainThreadScheduler = World.Instance.AddSingleton<VProcessManager.MainThreadScheduler>();
- int vProcessId = mainThreadScheduler.Create();
-
- // 发送消息
- WorldActor.Instance.Send(vProcessId, null);
- }
- private void Update()
- {
- VProcessManager.MainThreadScheduler.Instance.Update();
- }
- private void LateUpdate()
- {
- VProcessManager.MainThreadScheduler.Instance.LateUpdate();
- }
- private void OnApplicationQuit()
- {
- World.Instance.Dispose();
- }
- }
-
-
- }
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