ActorLocationSenderComponent.cs 376 B

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  1. using System.Collections.Generic;
  2. namespace ET
  3. {
  4. [ChildType(typeof(ActorLocationSender))]
  5. [ComponentOf(typeof(Scene))]
  6. public class ActorLocationSenderComponent: Entity, IAwake, IDestroy
  7. {
  8. public const long TIMEOUT_TIME = 60 * 1000;
  9. public static ActorLocationSenderComponent Instance { get; set; }
  10. public long CheckTimer;
  11. }
  12. }