InitSceneStartEvent_InitGame.cs 1.1 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. /// <summary>
  7. /// 初始化游戏
  8. /// </summary>
  9. [Event(EventIdType.InitSceneStart)]
  10. public class InitSceneStartEvent_InitGame: IEvent
  11. {
  12. public async void Run()
  13. {
  14. Game.Scene.AddComponent<MessageDispatherComponent, string>("Client");
  15. NetworkComponent networkComponent = Game.Scene.AddComponent<NetOuterComponent>();
  16. Entity session = networkComponent.Get("127.0.0.1:10003");
  17. try
  18. {
  19. R2C_Login s2CLogin = await session.GetComponent<MessageComponent>().Call<C2R_Login, R2C_Login>(new C2R_Login {Account = "abcdef", Password = "111111"});
  20. networkComponent.Remove(session.Id);
  21. // 连接Gate
  22. Log.Debug(MongoHelper.ToJson(s2CLogin));
  23. Entity gateSession = networkComponent.Get(s2CLogin.Address);
  24. await gateSession.GetComponent<MessageComponent>().Call<C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(s2CLogin.Key));
  25. Log.Info("连接Gate验证成功!");
  26. }
  27. catch (RpcException e)
  28. {
  29. Log.Error(e.ToString());
  30. }
  31. catch (Exception e)
  32. {
  33. Log.Error(e.ToString());
  34. }
  35. }
  36. }
  37. }