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- using System;
- using Base;
- using Model;
- namespace Controller
- {
- /// <summary>
- /// 初始化游戏
- /// </summary>
- [Event(EventIdType.InitSceneStart)]
- public class InitSceneStartEvent_InitGame: IEvent
- {
- public async void Run()
- {
- Game.Scene.AddComponent<MessageDispatherComponent, string>("Client");
- NetworkComponent networkComponent = Game.Scene.AddComponent<NetOuterComponent>();
- Entity session = networkComponent.Get("127.0.0.1:10003");
- try
- {
- R2C_Login s2CLogin = await session.GetComponent<MessageComponent>().Call<C2R_Login, R2C_Login>(new C2R_Login {Account = "abcdef", Password = "111111"});
- networkComponent.Remove(session.Id);
- // 连接Gate
- Log.Debug(MongoHelper.ToJson(s2CLogin));
- Entity gateSession = networkComponent.Get(s2CLogin.Address);
- await gateSession.GetComponent<MessageComponent>().Call<C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(s2CLogin.Key));
- Log.Info("连接Gate验证成功!");
- }
- catch (RpcException e)
- {
- Log.Error(e.ToString());
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- }
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