Scene.cs 510 B

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  1. namespace ETModel
  2. {
  3. public enum SceneType
  4. {
  5. Share,
  6. Game,
  7. Login,
  8. Lobby,
  9. Map,
  10. Launcher,
  11. Robot,
  12. BehaviorTreeScene,
  13. RobotClient,
  14. Realm
  15. }
  16. public sealed class Scene: Entity
  17. {
  18. public string Name { get; set; }
  19. public Scene()
  20. {
  21. this.InstanceId = IdGenerater.GenerateId();
  22. }
  23. public Scene(long id): base(id)
  24. {
  25. this.InstanceId = IdGenerater.GenerateId();
  26. }
  27. public override void Dispose()
  28. {
  29. if (this.IsDisposed)
  30. {
  31. return;
  32. }
  33. base.Dispose();
  34. }
  35. }
  36. }