OuterMessageDispatcher.cs 2.2 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public class OuterMessageDispatcher: IMessageDispatcher
  6. {
  7. public async void Dispatch(Session session, Packet packet)
  8. {
  9. ushort opcode = packet.Opcode();
  10. Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(opcode);
  11. object message = session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index);
  12. // 如果是帧指令消息,构造成OneFrameMessage发给对应的unit
  13. if (message is IFrameMessage)
  14. {
  15. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  16. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  17. // 这里设置了帧消息的id,防止客户端伪造
  18. IFrameMessage iFrameMessage = (IFrameMessage)message;
  19. iFrameMessage.Id = unitId;
  20. OneFrameMessage oneFrameMessage = new OneFrameMessage();
  21. oneFrameMessage.Op = opcode;
  22. oneFrameMessage.AMessage = session.Network.MessagePacker.SerializeToByteArray(iFrameMessage);
  23. actorProxy.Send(oneFrameMessage);
  24. return;
  25. }
  26. // gate session收到actor消息直接转发给actor自己去处理
  27. if (message is IActorMessage)
  28. {
  29. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  30. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  31. actorProxy.Send((IMessage)message);
  32. return;
  33. }
  34. // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端
  35. if (message is IActorRequest aActorRequest)
  36. {
  37. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  38. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  39. IResponse response = await actorProxy.Call(aActorRequest);
  40. session.Reply(response);
  41. return;
  42. }
  43. if (message != null)
  44. {
  45. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(opcode, message));
  46. return;
  47. }
  48. throw new Exception($"message type error: {message.GetType().FullName}");
  49. }
  50. public void Dispatch(Session session, ushort opcode, object message)
  51. {
  52. throw new NotImplementedException();
  53. }
  54. }
  55. }