MessageHelper.cs 1.7 KB

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  1. 
  2. using System.Collections.Generic;
  3. using System.IO;
  4. namespace ET.Server
  5. {
  6. public static partial class MessageHelper
  7. {
  8. public static void NoticeUnitAdd(Unit unit, Unit sendUnit)
  9. {
  10. M2C_CreateUnits createUnits = M2C_CreateUnits.Create();
  11. createUnits.Units.Add(UnitHelper.CreateUnitInfo(sendUnit));
  12. MessageHelper.SendToClient(unit, createUnits);
  13. }
  14. public static void NoticeUnitRemove(Unit unit, Unit sendUnit)
  15. {
  16. M2C_RemoveUnits removeUnits = M2C_RemoveUnits.Create();
  17. removeUnits.Units.Add(sendUnit.Id);
  18. MessageHelper.SendToClient(unit, removeUnits);
  19. }
  20. public static void Broadcast(Unit unit, IMessage message)
  21. {
  22. (message as MessageObject).IsFromPool = false;
  23. Dictionary<long, AOIEntity> dict = unit.GetBeSeePlayers();
  24. // 网络底层做了优化,同一个消息不会多次序列化
  25. MessageLocationSenderOneType oneTypeMessageLocationType = unit.Root().GetComponent<MessageLocationSenderComponent>().Get(LocationType.GateSession);
  26. foreach (AOIEntity u in dict.Values)
  27. {
  28. oneTypeMessageLocationType.Send(u.Unit.Id, message);
  29. }
  30. }
  31. public static void SendToClient(Unit unit, IMessage message)
  32. {
  33. unit.Root().GetComponent<MessageLocationSenderComponent>().Get(LocationType.GateSession).Send(unit.Id, message);
  34. }
  35. /// <summary>
  36. /// 发送协议给Actor
  37. /// </summary>
  38. public static void Send(Scene root, ActorId actorId, IMessage message)
  39. {
  40. root.GetComponent<MessageSender>().Send(actorId, message);
  41. }
  42. }
  43. }