GlobalConfig.cs 568 B

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  1. using UnityEngine;
  2. using YooAsset;
  3. namespace ET
  4. {
  5. public enum CodeMode
  6. {
  7. Client = 1,
  8. Server = 2,
  9. ClientServer = 3,
  10. }
  11. public enum BuildType
  12. {
  13. Debug,
  14. Release,
  15. }
  16. [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
  17. public class GlobalConfig: ScriptableObject
  18. {
  19. public CodeMode CodeMode;
  20. public bool EnableDll;
  21. public BuildType BuildType;
  22. public string SceneName;
  23. public EPlayMode EPlayMode;
  24. }
  25. }