Init.cs 1.4 KB

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  1. using System;
  2. using CommandLine;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. public class Init: MonoBehaviour
  7. {
  8. private void Start()
  9. {
  10. this.StartAsync().Coroutine();
  11. }
  12. private async ETTask StartAsync()
  13. {
  14. DontDestroyOnLoad(gameObject);
  15. AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
  16. {
  17. Log.Error(e.ExceptionObject.ToString());
  18. };
  19. // 命令行参数
  20. string[] args = "".Split(" ");
  21. Parser.Default.ParseArguments<Options>(args)
  22. .WithNotParsed(error => throw new Exception($"命令行格式错误! {error}"))
  23. .WithParsed((o)=>World.Instance.AddSingleton(o));
  24. Options.Instance.StartConfig = $"StartConfig/Localhost";
  25. World.Instance.AddSingleton<Logger>().Log = new UnityLogger();
  26. ETTask.ExceptionHandler += Log.Error;
  27. World.Instance.AddSingleton<TimeInfo>();
  28. World.Instance.AddSingleton<FiberManager>();
  29. await World.Instance.AddSingleton<ResourcesComponent>().CreatePackageAsync("DefaultPackage", true);
  30. CodeLoader codeLoader = World.Instance.AddSingleton<CodeLoader>();
  31. await codeLoader.DownloadAsync();
  32. codeLoader.Start();
  33. }
  34. private void Update()
  35. {
  36. TimeInfo.Instance.Update();
  37. FiberManager.Instance.Update();
  38. }
  39. private void LateUpdate()
  40. {
  41. FiberManager.Instance.LateUpdate();
  42. }
  43. private void OnApplicationQuit()
  44. {
  45. World.Instance.Dispose();
  46. }
  47. }
  48. }