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- using System;
- using System.IO;
- namespace ET
- {
- [FriendOf(typeof(Room))]
- public static class RoomSystem
- {
- public static void Init(this Room self, Room2C_Start room2CStart)
- {
- self.StartTime = room2CStart.StartTime;
-
- self.FixedTimeCounter = new FixedTimeCounter(self.StartTime, 0, LSConstValue.UpdateInterval);
- LSWorld lsWorld = self.GetComponent<LSWorld>();
- lsWorld.AddComponent<LSUnitComponent>();
- for (int i = 0; i < room2CStart.UnitInfo.Count; ++i)
- {
- LockStepUnitInfo unitInfo = room2CStart.UnitInfo[i];
- LSUnitFactory.Init(lsWorld, unitInfo);
- self.PlayerIds.Add(unitInfo.PlayerId);
- }
- }
- public static void Update(this Room self, OneFrameInputs oneFrameInputs, int frame)
- {
- LSWorld lsWorld = self.GetComponent<LSWorld>();
- // 保存当前帧场景数据
- self.FrameBuffer.SaveLSWorld(frame, lsWorld);
- if (frame <= self.RealFrame) // 只有Real帧才保存录像数据
- {
- self.SaveData(frame);
- }
- // 设置输入到每个LSUnit身上
- LSUnitComponent unitComponent = lsWorld.GetComponent<LSUnitComponent>();
- foreach (var kv in oneFrameInputs.Inputs)
- {
- LSUnit lsUnit = unitComponent.GetChild<LSUnit>(kv.Key);
- LSInputComponent lsInputComponent = lsUnit.GetComponent<LSInputComponent>();
- lsInputComponent.LSInput = kv.Value;
- }
-
- lsWorld.Update();
- }
- public static void SaveData(this Room self, int frame)
- {
- OneFrameInputs oneFrameInputs = self.FrameBuffer[frame];
- OneFrameInputs saveInput = new();
- oneFrameInputs.CopyTo(saveInput);
- self.SaveData.MessagesList.Add(saveInput);
- if (frame % LSConstValue.SaveLSWorldFrameCount == 0)
- {
- MemoryBuffer memoryBuffer = self.FrameBuffer.GetMemoryBuffer(frame);
- self.SaveData.LSWorlds.Add(memoryBuffer.ToArray());
- }
- }
- }
- }
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