Program.cs 5.1 KB

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  1. using System;
  2. using System.Net;
  3. using System.Threading;
  4. using Model;
  5. using NLog;
  6. namespace App
  7. {
  8. internal static class Program
  9. {
  10. private static void Main(string[] args)
  11. {
  12. // 异步方法全部会回掉到主线程
  13. OneThreadSynchronizationContext contex = new OneThreadSynchronizationContext();
  14. SynchronizationContext.SetSynchronizationContext(contex);
  15. MongoHelper.Init();
  16. try
  17. {
  18. EventSystem.Instance.Add(DLLType.Model, typeof(Game).Assembly);
  19. EventSystem.Instance.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());
  20. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  21. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  22. if (!options.AppType.Is(startConfig.AppType))
  23. {
  24. Log.Error("命令行参数apptype与配置不一致");
  25. return;
  26. }
  27. IdGenerater.AppId = options.AppId;
  28. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  29. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  30. LogManager.Configuration.Variables["appTypeFormat"] = $"{startConfig.AppType,-8}";
  31. LogManager.Configuration.Variables["appIdFormat"] = $"{startConfig.AppId:D3}";
  32. Log.Info("server start........................");
  33. Game.Scene.AddComponent<OpcodeTypeComponent>();
  34. Game.Scene.AddComponent<MessageDispatherComponent>();
  35. // 根据不同的AppType添加不同的组件
  36. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  37. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  38. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  39. switch (startConfig.AppType)
  40. {
  41. case AppType.Manager:
  42. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  43. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  44. Game.Scene.AddComponent<AppManagerComponent>();
  45. break;
  46. case AppType.Realm:
  47. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  48. Game.Scene.AddComponent<ActorManagerComponent>();
  49. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  50. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  51. Game.Scene.AddComponent<LocationProxyComponent>();
  52. Game.Scene.AddComponent<RealmGateAddressComponent>();
  53. break;
  54. case AppType.Gate:
  55. Game.Scene.AddComponent<PlayerComponent>();
  56. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  57. Game.Scene.AddComponent<ActorManagerComponent>();
  58. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  59. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  60. Game.Scene.AddComponent<LocationProxyComponent>();
  61. Game.Scene.AddComponent<ActorProxyComponent>();
  62. Game.Scene.AddComponent<GateSessionKeyComponent>();
  63. break;
  64. case AppType.Location:
  65. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  66. Game.Scene.AddComponent<LocationComponent>();
  67. break;
  68. case AppType.Map:
  69. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  70. Game.Scene.AddComponent<ActorManagerComponent>();
  71. Game.Scene.AddComponent<UnitComponent>();
  72. Game.Scene.AddComponent<LocationProxyComponent>();
  73. Game.Scene.AddComponent<ActorProxyComponent>();
  74. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  75. Game.Scene.AddComponent<ServerFrameComponent>();
  76. break;
  77. case AppType.AllServer:
  78. Game.Scene.AddComponent<ActorProxyComponent>();
  79. Game.Scene.AddComponent<PlayerComponent>();
  80. Game.Scene.AddComponent<UnitComponent>();
  81. Game.Scene.AddComponent<DBComponent>();
  82. Game.Scene.AddComponent<DBProxyComponent>();
  83. Game.Scene.AddComponent<LocationComponent>();
  84. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  85. Game.Scene.AddComponent<ActorManagerComponent>();
  86. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  87. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  88. Game.Scene.AddComponent<LocationProxyComponent>();
  89. Game.Scene.AddComponent<AppManagerComponent>();
  90. Game.Scene.AddComponent<RealmGateAddressComponent>();
  91. Game.Scene.AddComponent<GateSessionKeyComponent>();
  92. Game.Scene.AddComponent<ConfigComponent>();
  93. Game.Scene.AddComponent<ServerFrameComponent>();
  94. break;
  95. case AppType.Benchmark:
  96. Game.Scene.AddComponent<NetOuterComponent>();
  97. Game.Scene.AddComponent<BenchmarkComponent, IPEndPoint>(clientConfig.IPEndPoint);
  98. break;
  99. default:
  100. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  101. }
  102. while (true)
  103. {
  104. try
  105. {
  106. Thread.Sleep(1);
  107. contex.Update();
  108. EventSystem.Instance.Update();
  109. }
  110. catch (Exception e)
  111. {
  112. Log.Error(e.ToString());
  113. }
  114. }
  115. }
  116. catch (Exception e)
  117. {
  118. Log.Error(e.ToString());
  119. }
  120. }
  121. }
  122. }