EventSystem.cs 9.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace Model
  6. {
  7. public enum DLLType
  8. {
  9. Model,
  10. Hotfix,
  11. Editor,
  12. }
  13. public interface IObjectSystem
  14. {
  15. Type Type();
  16. void Set(object value);
  17. }
  18. public abstract class ObjectSystem<T> : IObjectSystem
  19. {
  20. private T value;
  21. protected T Get()
  22. {
  23. return value;
  24. }
  25. public void Set(object v)
  26. {
  27. this.value = (T)v;
  28. }
  29. public Type Type()
  30. {
  31. return typeof(T);
  32. }
  33. }
  34. public sealed class EventSystem
  35. {
  36. private static EventSystem instance;
  37. public static EventSystem Instance
  38. {
  39. get
  40. {
  41. return instance ?? (instance = new EventSystem());
  42. }
  43. }
  44. private Assembly hotfixAssembly;
  45. public Assembly HotfixAssembly
  46. {
  47. get
  48. {
  49. return this.hotfixAssembly;
  50. }
  51. set
  52. {
  53. this.hotfixAssembly = value;
  54. }
  55. }
  56. private readonly Dictionary<DLLType, Assembly> assemblies = new Dictionary<DLLType, Assembly>();
  57. private readonly Dictionary<EventIdType, List<IEventMethod>> allEvents = new Dictionary<EventIdType, List<IEventMethod>>();
  58. private readonly Dictionary<Type, IObjectSystem> disposerEvents = new Dictionary<Type, IObjectSystem>();
  59. private Queue<Disposer> updates = new Queue<Disposer>();
  60. private Queue<Disposer> updates2 = new Queue<Disposer>();
  61. private readonly Queue<Disposer> starts = new Queue<Disposer>();
  62. private Queue<Disposer> loaders = new Queue<Disposer>();
  63. private Queue<Disposer> loaders2 = new Queue<Disposer>();
  64. private Queue<Disposer> lateUpdates = new Queue<Disposer>();
  65. private Queue<Disposer> lateUpdates2 = new Queue<Disposer>();
  66. public static void Close()
  67. {
  68. instance = null;
  69. }
  70. public void LoadHotfixDll()
  71. {
  72. #if ILRuntime
  73. DllHelper.LoadHotfixAssembly();
  74. #else
  75. EventSystem.Instance.HotfixAssembly = DllHelper.LoadHotfixAssembly();
  76. #endif
  77. this.Register();
  78. this.Load();
  79. }
  80. public void Add(DLLType dllType, Assembly assembly)
  81. {
  82. this.assemblies[dllType] = assembly;
  83. this.Register();
  84. }
  85. private void Register()
  86. {
  87. Type[] types = DllHelper.GetMonoTypes();
  88. foreach (Type type in types)
  89. {
  90. object[] attrs = type.GetCustomAttributes(typeof(ObjectEventAttribute), false);
  91. if (attrs.Length == 0)
  92. {
  93. continue;
  94. }
  95. object obj = Activator.CreateInstance(type);
  96. IObjectSystem objectSystem = obj as IObjectSystem;
  97. if (objectSystem == null)
  98. {
  99. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  100. continue;
  101. }
  102. this.disposerEvents[objectSystem.Type()] = objectSystem;
  103. }
  104. this.allEvents.Clear();
  105. foreach (Type type in types)
  106. {
  107. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  108. foreach (object attr in attrs)
  109. {
  110. EventAttribute aEventAttribute = (EventAttribute)attr;
  111. object obj = Activator.CreateInstance(type);
  112. if (!this.allEvents.ContainsKey((EventIdType)aEventAttribute.Type))
  113. {
  114. this.allEvents.Add((EventIdType)aEventAttribute.Type, new List<IEventMethod>());
  115. }
  116. this.allEvents[(EventIdType)aEventAttribute.Type].Add(new IEventMonoMethod(obj));
  117. }
  118. }
  119. // hotfix dll
  120. Type[] hotfixTypes = DllHelper.GetHotfixTypes();
  121. foreach (Type type in hotfixTypes)
  122. {
  123. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  124. foreach (object attr in attrs)
  125. {
  126. EventAttribute aEventAttribute = (EventAttribute)attr;
  127. #if ILRuntime
  128. IEventMethod method = new IEventILMethod(type, "Run");
  129. #else
  130. object obj = Activator.CreateInstance(type);
  131. IEventMethod method = new IEventMonoMethod(obj);
  132. #endif
  133. if (!allEvents.ContainsKey((EventIdType)aEventAttribute.Type))
  134. {
  135. allEvents.Add((EventIdType)aEventAttribute.Type, new List<IEventMethod>());
  136. }
  137. allEvents[(EventIdType)aEventAttribute.Type].Add(method);
  138. }
  139. }
  140. }
  141. public Assembly Get(DLLType dllType)
  142. {
  143. return this.assemblies[dllType];
  144. }
  145. public Assembly[] GetAll()
  146. {
  147. return this.assemblies.Values.ToArray();
  148. }
  149. public void Add(Disposer disposer)
  150. {
  151. IObjectSystem objectSystem;
  152. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  153. {
  154. return;
  155. }
  156. if (objectSystem is ILoad)
  157. {
  158. this.loaders.Enqueue(disposer);
  159. }
  160. if (objectSystem is IUpdate)
  161. {
  162. this.updates.Enqueue(disposer);
  163. }
  164. if (objectSystem is IStart)
  165. {
  166. this.starts.Enqueue(disposer);
  167. }
  168. }
  169. public void Awake(Disposer disposer)
  170. {
  171. EventSystem.Instance.Add(disposer);
  172. IObjectSystem objectSystem;
  173. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  174. {
  175. return;
  176. }
  177. IAwake iAwake = objectSystem as IAwake;
  178. if (iAwake == null)
  179. {
  180. return;
  181. }
  182. objectSystem.Set(disposer);
  183. iAwake.Awake();
  184. }
  185. public void Awake<P1>(Disposer disposer, P1 p1)
  186. {
  187. EventSystem.Instance.Add(disposer);
  188. IObjectSystem objectSystem;
  189. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  190. {
  191. return;
  192. }
  193. IAwake<P1> iAwake = objectSystem as IAwake<P1>;
  194. if (iAwake == null)
  195. {
  196. return;
  197. }
  198. objectSystem.Set(disposer);
  199. iAwake.Awake(p1);
  200. }
  201. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  202. {
  203. EventSystem.Instance.Add(disposer);
  204. IObjectSystem objectSystem;
  205. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  206. {
  207. return;
  208. }
  209. IAwake<P1, P2> iAwake = objectSystem as IAwake<P1, P2>;
  210. if (iAwake == null)
  211. {
  212. return;
  213. }
  214. objectSystem.Set(disposer);
  215. iAwake.Awake(p1, p2);
  216. }
  217. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  218. {
  219. EventSystem.Instance.Add(disposer);
  220. IObjectSystem objectSystem;
  221. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  222. {
  223. return;
  224. }
  225. IAwake<P1, P2, P3> iAwake = objectSystem as IAwake<P1, P2, P3>;
  226. if (iAwake == null)
  227. {
  228. return;
  229. }
  230. objectSystem.Set(disposer);
  231. iAwake.Awake(p1, p2, p3);
  232. }
  233. public void Load()
  234. {
  235. while (this.loaders.Count > 0)
  236. {
  237. Disposer disposer = this.loaders.Dequeue();
  238. if (disposer.Id == 0)
  239. {
  240. continue;
  241. }
  242. IObjectSystem objectSystem;
  243. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  244. {
  245. continue;
  246. }
  247. this.loaders2.Enqueue(disposer);
  248. ILoad iLoad = objectSystem as ILoad;
  249. if (iLoad == null)
  250. {
  251. continue;
  252. }
  253. objectSystem.Set(disposer);
  254. try
  255. {
  256. iLoad.Load();
  257. }
  258. catch (Exception e)
  259. {
  260. Log.Error(e.ToString());
  261. }
  262. }
  263. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  264. }
  265. private void Start()
  266. {
  267. while (this.starts.Count > 0)
  268. {
  269. Disposer disposer = this.starts.Dequeue();
  270. IObjectSystem objectSystem;
  271. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  272. {
  273. continue;
  274. }
  275. IStart iStart = objectSystem as IStart;
  276. if (iStart == null)
  277. {
  278. continue;
  279. }
  280. objectSystem.Set(disposer);
  281. iStart.Start();
  282. }
  283. }
  284. public void Update()
  285. {
  286. this.Start();
  287. while (this.updates.Count > 0)
  288. {
  289. Disposer disposer = this.updates.Dequeue();
  290. if (disposer.Id == 0)
  291. {
  292. continue;
  293. }
  294. IObjectSystem objectSystem;
  295. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  296. {
  297. continue;
  298. }
  299. this.updates2.Enqueue(disposer);
  300. IUpdate iUpdate = objectSystem as IUpdate;
  301. if (iUpdate == null)
  302. {
  303. continue;
  304. }
  305. objectSystem.Set(disposer);
  306. try
  307. {
  308. iUpdate.Update();
  309. }
  310. catch (Exception e)
  311. {
  312. Log.Error(e.ToString());
  313. }
  314. }
  315. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  316. }
  317. public void LateUpdate()
  318. {
  319. while (this.lateUpdates.Count > 0)
  320. {
  321. Disposer disposer = this.lateUpdates.Dequeue();
  322. if (disposer.Id == 0)
  323. {
  324. continue;
  325. }
  326. IObjectSystem objectSystem;
  327. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectSystem))
  328. {
  329. continue;
  330. }
  331. this.lateUpdates2.Enqueue(disposer);
  332. ILateUpdate iLateUpdate = objectSystem as ILateUpdate;
  333. if (iLateUpdate == null)
  334. {
  335. continue;
  336. }
  337. objectSystem.Set(disposer);
  338. try
  339. {
  340. iLateUpdate.LateUpdate();
  341. }
  342. catch (Exception e)
  343. {
  344. Log.Error(e.ToString());
  345. }
  346. }
  347. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  348. }
  349. public void Run(EventIdType type)
  350. {
  351. List<IEventMethod> iEvents;
  352. if (!this.allEvents.TryGetValue(type, out iEvents))
  353. {
  354. return;
  355. }
  356. foreach (IEventMethod iEvent in iEvents)
  357. {
  358. try
  359. {
  360. iEvent.Run();
  361. }
  362. catch (Exception e)
  363. {
  364. Log.Error(e.ToString());
  365. }
  366. }
  367. }
  368. public void Run<A>(EventIdType type, A a)
  369. {
  370. List<IEventMethod> iEvents;
  371. if (!this.allEvents.TryGetValue(type, out iEvents))
  372. {
  373. return;
  374. }
  375. foreach (IEventMethod iEvent in iEvents)
  376. {
  377. try
  378. {
  379. iEvent.Run(a);
  380. }
  381. catch (Exception e)
  382. {
  383. Log.Error(e.ToString());
  384. }
  385. }
  386. }
  387. public void Run<A, B>(EventIdType type, A a, B b)
  388. {
  389. List<IEventMethod> iEvents;
  390. if (!this.allEvents.TryGetValue(type, out iEvents))
  391. {
  392. return;
  393. }
  394. foreach (IEventMethod iEvent in iEvents)
  395. {
  396. try
  397. {
  398. iEvent.Run(a, b);
  399. }
  400. catch (Exception e)
  401. {
  402. Log.Error(e.ToString());
  403. }
  404. }
  405. }
  406. public void Run<A, B, C>(EventIdType type, A a, B b, C c)
  407. {
  408. List<IEventMethod> iEvents;
  409. if (!this.allEvents.TryGetValue(type, out iEvents))
  410. {
  411. return;
  412. }
  413. foreach (IEventMethod iEvent in iEvents)
  414. {
  415. try
  416. {
  417. iEvent.Run(a, b, c);
  418. }
  419. catch (Exception e)
  420. {
  421. Log.Error(e.ToString());
  422. }
  423. }
  424. }
  425. }
  426. }