AsyncUnit.cs 433 B

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  1. using System;
  2. namespace ETModel
  3. {
  4. public struct AsyncUnit: IEquatable<AsyncUnit>
  5. {
  6. public static readonly AsyncUnit Default = new AsyncUnit();
  7. public override int GetHashCode()
  8. {
  9. return 0;
  10. }
  11. public bool Equals(AsyncUnit other)
  12. {
  13. return true;
  14. }
  15. public override string ToString()
  16. {
  17. return "()";
  18. }
  19. }
  20. }