ETTask.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.CompilerServices;
  4. namespace ETModel
  5. {
  6. /// <summary>
  7. /// Lightweight unity specified task-like object.
  8. /// </summary>
  9. [AsyncMethodBuilder(typeof (ETAsyncTaskMethodBuilder))]
  10. public partial struct ETTask: IEquatable<ETTask>
  11. {
  12. private static readonly ETTask<AsyncUnit> DefaultAsyncUnitTask = new ETTask<AsyncUnit>(AsyncUnit.Default);
  13. private readonly IAwaiter awaiter;
  14. //[DebuggerHidden]
  15. public ETTask(IAwaiter awaiter)
  16. {
  17. this.awaiter = awaiter;
  18. }
  19. //[DebuggerHidden]
  20. public ETTask(Func<ETTask> factory)
  21. {
  22. this.awaiter = new LazyPromise(factory);
  23. }
  24. //[DebuggerHidden]
  25. public AwaiterStatus Status => awaiter?.Status ?? AwaiterStatus.Succeeded;
  26. //[DebuggerHidden]
  27. public bool IsCompleted => awaiter?.IsCompleted ?? true;
  28. //[DebuggerHidden]
  29. public void GetResult()
  30. {
  31. if (awaiter != null)
  32. {
  33. awaiter.GetResult();
  34. }
  35. }
  36. //[DebuggerHidden]
  37. public Awaiter GetAwaiter()
  38. {
  39. return new Awaiter(this);
  40. }
  41. /// <summary>
  42. /// returns (bool IsCanceled) instead of throws OperationCanceledException.
  43. /// </summary>
  44. public ETTask<bool> SuppressCancellationThrow()
  45. {
  46. AwaiterStatus status = Status;
  47. switch (status)
  48. {
  49. case AwaiterStatus.Succeeded:
  50. return CompletedTasks.False;
  51. case AwaiterStatus.Canceled:
  52. return CompletedTasks.True;
  53. default:
  54. return new ETTask<bool>(new IsCanceledAwaiter(this.awaiter));
  55. }
  56. }
  57. public bool Equals(ETTask other)
  58. {
  59. if (this.awaiter == null && other.awaiter == null)
  60. {
  61. return true;
  62. }
  63. if (this.awaiter != null && other.awaiter != null)
  64. {
  65. return this.awaiter == other.awaiter;
  66. }
  67. return false;
  68. }
  69. public override int GetHashCode()
  70. {
  71. if (this.awaiter == null)
  72. {
  73. return 0;
  74. }
  75. return this.awaiter.GetHashCode();
  76. }
  77. public override string ToString()
  78. {
  79. return this.awaiter == null? "()"
  80. : this.awaiter.Status == AwaiterStatus.Succeeded? "()"
  81. : "(" + this.awaiter.Status + ")";
  82. }
  83. public static implicit operator ETTask<AsyncUnit>(ETTask task)
  84. {
  85. if (task.awaiter == null)
  86. {
  87. return DefaultAsyncUnitTask;
  88. }
  89. if (task.awaiter.IsCompleted)
  90. {
  91. return DefaultAsyncUnitTask;
  92. }
  93. // UniTask<T> -> UniTask is free but UniTask -> UniTask<T> requires wrapping cost.
  94. return new ETTask<AsyncUnit>(new AsyncUnitAwaiter(task.awaiter));
  95. }
  96. private class AsyncUnitAwaiter: IAwaiter<AsyncUnit>
  97. {
  98. private readonly IAwaiter awaiter;
  99. public AsyncUnitAwaiter(IAwaiter awaiter)
  100. {
  101. this.awaiter = awaiter;
  102. }
  103. public bool IsCompleted => awaiter.IsCompleted;
  104. public AwaiterStatus Status => awaiter.Status;
  105. public AsyncUnit GetResult()
  106. {
  107. awaiter.GetResult();
  108. return AsyncUnit.Default;
  109. }
  110. public void OnCompleted(Action continuation)
  111. {
  112. awaiter.OnCompleted(continuation);
  113. }
  114. public void UnsafeOnCompleted(Action continuation)
  115. {
  116. awaiter.UnsafeOnCompleted(continuation);
  117. }
  118. void IAwaiter.GetResult()
  119. {
  120. awaiter.GetResult();
  121. }
  122. }
  123. private class IsCanceledAwaiter: IAwaiter<bool>
  124. {
  125. private readonly IAwaiter awaiter;
  126. public IsCanceledAwaiter(IAwaiter awaiter)
  127. {
  128. this.awaiter = awaiter;
  129. }
  130. public bool IsCompleted => awaiter.IsCompleted;
  131. public AwaiterStatus Status => awaiter.Status;
  132. public bool GetResult()
  133. {
  134. if (awaiter.Status == AwaiterStatus.Canceled)
  135. {
  136. return true;
  137. }
  138. awaiter.GetResult();
  139. return false;
  140. }
  141. public void OnCompleted(Action continuation)
  142. {
  143. awaiter.OnCompleted(continuation);
  144. }
  145. public void UnsafeOnCompleted(Action continuation)
  146. {
  147. awaiter.UnsafeOnCompleted(continuation);
  148. }
  149. void IAwaiter.GetResult()
  150. {
  151. awaiter.GetResult();
  152. }
  153. }
  154. public struct Awaiter: IAwaiter
  155. {
  156. private readonly ETTask task;
  157. //[DebuggerHidden]
  158. public Awaiter(ETTask task)
  159. {
  160. this.task = task;
  161. }
  162. //[DebuggerHidden]
  163. public bool IsCompleted => task.IsCompleted;
  164. //[DebuggerHidden]
  165. public AwaiterStatus Status => task.Status;
  166. //[DebuggerHidden]
  167. public void GetResult()
  168. {
  169. task.GetResult();
  170. }
  171. //[DebuggerHidden]
  172. public void OnCompleted(Action continuation)
  173. {
  174. if (task.awaiter != null)
  175. {
  176. task.awaiter.OnCompleted(continuation);
  177. }
  178. else
  179. {
  180. continuation();
  181. }
  182. }
  183. //[DebuggerHidden]
  184. public void UnsafeOnCompleted(Action continuation)
  185. {
  186. if (task.awaiter != null)
  187. {
  188. task.awaiter.UnsafeOnCompleted(continuation);
  189. }
  190. else
  191. {
  192. continuation();
  193. }
  194. }
  195. }
  196. }
  197. /// <summary>
  198. /// Lightweight unity specified task-like object.
  199. /// </summary>
  200. [AsyncMethodBuilder(typeof (ETAsyncTaskMethodBuilder<>))]
  201. public struct ETTask<T>: IEquatable<ETTask<T>>
  202. {
  203. private readonly T result;
  204. private readonly IAwaiter<T> awaiter;
  205. //[DebuggerHidden]
  206. public ETTask(T result)
  207. {
  208. this.result = result;
  209. this.awaiter = null;
  210. }
  211. //[DebuggerHidden]
  212. public ETTask(IAwaiter<T> awaiter)
  213. {
  214. this.result = default;
  215. this.awaiter = awaiter;
  216. }
  217. //[DebuggerHidden]
  218. public ETTask(Func<ETTask<T>> factory)
  219. {
  220. this.result = default;
  221. this.awaiter = new LazyPromise<T>(factory);
  222. }
  223. //[DebuggerHidden]
  224. public AwaiterStatus Status => awaiter?.Status ?? AwaiterStatus.Succeeded;
  225. //[DebuggerHidden]
  226. public bool IsCompleted => awaiter?.IsCompleted ?? true;
  227. //[DebuggerHidden]
  228. public T Result
  229. {
  230. get
  231. {
  232. if (awaiter == null)
  233. {
  234. return result;
  235. }
  236. return this.awaiter.GetResult();
  237. }
  238. }
  239. //[DebuggerHidden]
  240. public Awaiter GetAwaiter()
  241. {
  242. return new Awaiter(this);
  243. }
  244. /// <summary>
  245. /// returns (bool IsCanceled, T Result) instead of throws OperationCanceledException.
  246. /// </summary>
  247. public ETTask<(bool IsCanceled, T Result)> SuppressCancellationThrow()
  248. {
  249. var status = Status;
  250. if (status == AwaiterStatus.Succeeded)
  251. {
  252. return new ETTask<(bool, T)>((false, Result));
  253. }
  254. if (status == AwaiterStatus.Canceled)
  255. {
  256. return new ETTask<(bool, T)>((true, default));
  257. }
  258. return new ETTask<(bool, T)>(new IsCanceledAwaiter(awaiter));
  259. }
  260. public bool Equals(ETTask<T> other)
  261. {
  262. if (this.awaiter == null && other.awaiter == null)
  263. {
  264. return EqualityComparer<T>.Default.Equals(this.result, other.result);
  265. }
  266. if (this.awaiter != null && other.awaiter != null)
  267. {
  268. return this.awaiter == other.awaiter;
  269. }
  270. return false;
  271. }
  272. public override int GetHashCode()
  273. {
  274. if (this.awaiter == null)
  275. {
  276. if (result == null)
  277. {
  278. return 0;
  279. }
  280. return result.GetHashCode();
  281. }
  282. return this.awaiter.GetHashCode();
  283. }
  284. public override string ToString()
  285. {
  286. return this.awaiter == null? result.ToString()
  287. : this.awaiter.Status == AwaiterStatus.Succeeded? this.awaiter.GetResult().ToString()
  288. : "(" + this.awaiter.Status + ")";
  289. }
  290. public static implicit operator ETTask(ETTask<T> task)
  291. {
  292. if (task.awaiter != null)
  293. {
  294. return new ETTask(task.awaiter);
  295. }
  296. return new ETTask();
  297. }
  298. private class IsCanceledAwaiter: IAwaiter<(bool, T)>
  299. {
  300. private readonly IAwaiter<T> awaiter;
  301. public IsCanceledAwaiter(IAwaiter<T> awaiter)
  302. {
  303. this.awaiter = awaiter;
  304. }
  305. public bool IsCompleted => awaiter.IsCompleted;
  306. public AwaiterStatus Status => awaiter.Status;
  307. public (bool, T) GetResult()
  308. {
  309. if (awaiter.Status == AwaiterStatus.Canceled)
  310. {
  311. return (true, default);
  312. }
  313. return (false, awaiter.GetResult());
  314. }
  315. public void OnCompleted(Action continuation)
  316. {
  317. awaiter.OnCompleted(continuation);
  318. }
  319. public void UnsafeOnCompleted(Action continuation)
  320. {
  321. awaiter.UnsafeOnCompleted(continuation);
  322. }
  323. void IAwaiter.GetResult()
  324. {
  325. awaiter.GetResult();
  326. }
  327. }
  328. public struct Awaiter: IAwaiter<T>
  329. {
  330. private readonly ETTask<T> task;
  331. //[DebuggerHidden]
  332. public Awaiter(ETTask<T> task)
  333. {
  334. this.task = task;
  335. }
  336. //[DebuggerHidden]
  337. public bool IsCompleted => task.IsCompleted;
  338. //[DebuggerHidden]
  339. public AwaiterStatus Status => task.Status;
  340. //[DebuggerHidden]
  341. void IAwaiter.GetResult()
  342. {
  343. GetResult();
  344. }
  345. //[DebuggerHidden]
  346. public T GetResult()
  347. {
  348. return task.Result;
  349. }
  350. //[DebuggerHidden]
  351. public void OnCompleted(Action continuation)
  352. {
  353. if (task.awaiter != null)
  354. {
  355. task.awaiter.OnCompleted(continuation);
  356. }
  357. else
  358. {
  359. continuation();
  360. }
  361. }
  362. //[DebuggerHidden]
  363. public void UnsafeOnCompleted(Action continuation)
  364. {
  365. if (task.awaiter != null)
  366. {
  367. task.awaiter.UnsafeOnCompleted(continuation);
  368. }
  369. else
  370. {
  371. continuation();
  372. }
  373. }
  374. }
  375. }
  376. }