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- using System;
- using System.Threading;
- using UnityEngine;
- namespace ET
- {
- public class Init: MonoBehaviour
- {
- public static Init Instance;
-
- public GlobalConfig GlobalConfig;
-
- private void Awake()
- {
- Instance = this;
-
- DontDestroyOnLoad(gameObject);
-
- AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
- {
- Log.Error(e.ExceptionObject.ToString());
- };
-
- SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
-
- Game.ILog = new UnityLogger();
-
- ETTask.ExceptionHandler += Log.Error;
- Options.Instance = new Options();
-
- CodeLoader.Instance.Start();
- }
- private void Update()
- {
- Game.Update();
- }
- private void LateUpdate()
- {
- Game.LateUpdate();
- }
- private void OnApplicationQuit()
- {
- Game.Close();
- CodeLoader.Instance.Dispose();
- }
- }
- }
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