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- using Base;
- using Model;
- using UnityEditor;
- public class ObjectManagerToolsWindow: EditorWindow
- {
- [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")]
- private static void ShowUnDisposeObjects()
- {
- Log.Info(Game.DisposerInfo());
- }
- [MenuItem("Tools/ObjectManagerTools/清除所有对象")]
- private static void ClearAllObjects()
- {
- Game.ClearDisposers();
- }
- }
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