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- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Threading.Tasks;
- using ETModel;
- namespace ETHotfix
- {
- [ObjectSystem]
- public class ActorMessageSenderAwakeSystem : AwakeSystem<ActorMessageSender>
- {
- public override void Awake(ActorMessageSender self)
- {
- self.LastSendTime = TimeHelper.Now();
- self.Tcs = null;
- self.FailTimes = 0;
- self.MaxFailTimes = 5;
- self.ActorId = 0;
- self.Error = 0;
- }
- }
-
- [ObjectSystem]
- public class ActorMessageSenderAwake2System : AwakeSystem<ActorMessageSender, long>
- {
- public override void Awake(ActorMessageSender self, long actorId)
- {
- self.LastSendTime = TimeHelper.Now();
- self.Tcs = null;
- self.FailTimes = 0;
- self.MaxFailTimes = 0;
- self.ActorId = actorId;
- self.Error = 0;
- }
- }
- [ObjectSystem]
- public class ActorMessageSenderStartSystem : StartSystem<ActorMessageSender>
- {
- public override async void Start(ActorMessageSender self)
- {
- if (self.ActorId == 0)
- {
- self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
- }
- self.Address = Game.Scene.GetComponent<StartConfigComponent>()
- .Get(IdGenerater.GetAppIdFromId(self.ActorId))
- .GetComponent<InnerConfig>().IPEndPoint;
- self.UpdateAsync();
- }
- }
-
- [ObjectSystem]
- public class ActorMessageSenderDestroySystem : DestroySystem<ActorMessageSender>
- {
- public override void Destroy(ActorMessageSender self)
- {
- while (self.WaitingTasks.Count > 0)
- {
- ActorTask actorTask = self.WaitingTasks.Dequeue();
- actorTask.Tcs?.SetException(new RpcException(self.Error, ""));
- }
-
- self.LastSendTime = 0;
- self.Address = null;
- self.ActorId = 0;
- self.FailTimes = 0;
- var t = self.Tcs;
- self.Tcs = null;
- t?.SetResult(new ActorTask());
- }
- }
- public static class ActorMessageSenderEx
- {
- private static void Add(this ActorMessageSender self, ActorTask task)
- {
- if (self.IsDisposed)
- {
- throw new Exception("ActorProxy Disposed! dont hold actorproxy");
- }
- self.WaitingTasks.Enqueue(task);
- // failtimes > 0表示正在重试,这时候不能加到正在发送队列
- if (self.FailTimes == 0)
- {
- self.AllowGet();
- }
- }
- private static void AllowGet(this ActorMessageSender self)
- {
- if (self.Tcs == null || self.WaitingTasks.Count <= 0)
- {
- return;
- }
- ActorTask task = self.WaitingTasks.Peek();
- var t = self.Tcs;
- self.Tcs = null;
- t.SetResult(task);
- }
- private static Task<ActorTask> GetAsync(this ActorMessageSender self)
- {
- if (self.WaitingTasks.Count > 0)
- {
- ActorTask task = self.WaitingTasks.Peek();
- return Task.FromResult(task);
- }
- self.Tcs = new TaskCompletionSource<ActorTask>();
- return self.Tcs.Task;
- }
- public static async void UpdateAsync(this ActorMessageSender self)
- {
- try
- {
- while (true)
- {
- ActorTask actorTask = await self.GetAsync();
- if (self.IsDisposed)
- {
- return;
- }
- await self.RunTask(actorTask);
- }
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- private static async Task RunTask(this ActorMessageSender self, ActorTask task)
- {
- Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);
- task.ActorMessage.ActorId = self.ActorId;
- IResponse response = await session.Call(task.ActorMessage);
-
- // 发送成功
- switch (response.Error)
- {
- case ErrorCode.ERR_NotFoundActor:
- // 如果没找到Actor,重试
- ++self.FailTimes;
- // 失败MaxFailTimes次则清空actor发送队列,返回失败
- if (self.FailTimes > self.MaxFailTimes)
- {
- // 失败直接删除actorproxy
- Log.Info($"actor send message fail, actorid: {self.Id}");
- self.Error = response.Error;
- self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
- return;
- }
- // 等待1s再发送
- await Game.Scene.GetComponent<TimerComponent>().WaitAsync(1000);
- self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
- self.Address = Game.Scene.GetComponent<StartConfigComponent>()
- .Get(IdGenerater.GetAppIdFromId(self.ActorId))
- .GetComponent<InnerConfig>().IPEndPoint;
- self.AllowGet();
- return;
-
- case ErrorCode.ERR_ActorNoMailBoxComponent:
- self.Error = response.Error;
- self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
- return;
-
- default:
- self.LastSendTime = TimeHelper.Now();
- self.FailTimes = 0;
- self.WaitingTasks.Dequeue();
-
- task.Tcs?.SetResult(response);
-
- return;
- }
- }
- public static void Send(this ActorMessageSender self, IActorMessage message)
- {
- ActorTask task = new ActorTask(message);
- self.Add(task);
- }
- public static Task<IResponse> Call(this ActorMessageSender self, IActorRequest request)
- {
- TaskCompletionSource<IResponse> tcs = new TaskCompletionSource<IResponse>();
- ActorTask task = new ActorTask(request, tcs);
- self.Add(task);
- return task.Tcs.Task;
- }
- public static string DebugQueue(this ActorMessageSender self, Queue<ActorTask> tasks)
- {
- string s = "";
- foreach (ActorTask task in tasks)
- {
- s += $" {task.ActorMessage.GetType().Name}";
- }
- return s;
- }
- }
- }
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