GameObjectHelper.cs 420 B

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace Base
  5. {
  6. public static class GameObjectHelper
  7. {
  8. public static T Get<T>(this GameObject gameObject, string key) where T : class
  9. {
  10. try
  11. {
  12. return gameObject.GetComponent<ReferenceCollector>().Get<T>(key);
  13. }
  14. catch (Exception e)
  15. {
  16. throw new Exception($"获取 {gameObject.name} ReferenceCollector key {key} 失败", e);
  17. }
  18. }
  19. }
  20. }