| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <LangVersion>7.3</LangVersion>
- <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- </PropertyGroup>
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProductVersion>10.0.20506</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <RootNamespace></RootNamespace>
- <ProjectGuid>{B4BF9894-F5D9-41C4-13E3-3F26F7700E29}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <AssemblyName>Unity.Model</AssemblyName>
- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <BaseDirectory>.</BaseDirectory>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_6;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;NET452;ILRuntime;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>Temp\bin\Release\</OutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup>
- <NoConfig>true</NoConfig>
- <NoStdLib>true</NoStdLib>
- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
- <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
- <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="UnityEngine">
- <HintPath>C:\Apps\Unity\2018.3.6f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor">
- <HintPath>C:\Apps\Unity\2018.3.6f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Assets\Model\Base\Async\AsyncETTaskMethodBuilder.cs" />
- <Compile Include="Assets\Model\Base\Async\AsyncETVoidMethodBuilder.cs" />
- <Compile Include="Assets\Model\Base\Async\AsyncMethodBuilderAttribute.cs" />
- <Compile Include="Assets\Model\Base\Async\ETTask.cs" />
- <Compile Include="Assets\Model\Base\Async\ETTaskCompletionSource.cs" />
- <Compile Include="Assets\Model\Base\Async\ETTaskFactory.cs" />
- <Compile Include="Assets\Model\Base\Async\ETVoid.cs" />
- <Compile Include="Assets\Model\Base\Async\IAwaiter.cs" />
- <Compile Include="Assets\Model\Base\Async\MoveNextRunner.cs" />
- <Compile Include="Assets\Model\Base\DoubleMap.cs" />
- <Compile Include="Assets\Model\Base\Event\Env.cs" />
- <Compile Include="Assets\Model\Base\Event\EnvKey.cs" />
- <Compile Include="Assets\Model\Base\Event\EventAttribute.cs" />
- <Compile Include="Assets\Model\Base\Event\EventIdType.cs" />
- <Compile Include="Assets\Model\Base\Event\IEvent.cs" />
- <Compile Include="Assets\Model\Base\Helper\ByteHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\Dumper.cs" />
- <Compile Include="Assets\Model\Base\Helper\EnumHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\FileHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\IdGenerater.cs" />
- <Compile Include="Assets\Model\Base\Helper\JsonHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\MD5Helper.cs" />
- <Compile Include="Assets\Model\Base\Helper\MethodInfoHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\MongoHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\NetHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\ObjectHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\RandomHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\StringHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\TimeHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\ZipHelper.cs" />
- <Compile Include="Assets\Model\Base\IL\Adapt_IMessage.cs" />
- <Compile Include="Assets\Model\Base\IL\IAsyncStateMachineAdaptor.cs" />
- <Compile Include="Assets\Model\Base\IL\IDisposableAdaptor.cs" />
- <Compile Include="Assets\Model\Base\IL\ILAdapterAttribute.cs" />
- <Compile Include="Assets\Model\Base\IL\ILBindingAttribute.cs" />
- <Compile Include="Assets\Model\Base\Log.cs" />
- <Compile Include="Assets\Model\Base\LogType.cs" />
- <Compile Include="Assets\Model\Base\MultiMap.cs" />
- <Compile Include="Assets\Model\Base\Object\BaseAttribute.cs" />
- <Compile Include="Assets\Model\Base\Object\Component.cs" />
- <Compile Include="Assets\Model\Base\Object\ComponentFactory.cs" />
- <Compile Include="Assets\Model\Base\Object\ComponentView.cs" />
- <Compile Include="Assets\Model\Base\Object\ComponentWithId.cs" />
- <Compile Include="Assets\Model\Base\Object\Entity.cs" />
- <Compile Include="Assets\Model\Base\Object\EntityEventAttribute.cs" />
- <Compile Include="Assets\Model\Base\Object\EventProxy.cs" />
- <Compile Include="Assets\Model\Base\Object\EventSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\HideInHierarchy.cs" />
- <Compile Include="Assets\Model\Base\Object\IAwakeSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IChangeSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IDeserializeSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IDestroySystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ILateUpdateSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ILoadSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ISerializeToEntity.cs" />
- <Compile Include="Assets\Model\Base\Object\IStartSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IUpdateSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\Object.cs" />
- <Compile Include="Assets\Model\Base\Object\ObjectPool.cs" />
- <Compile Include="Assets\Model\Base\Object\ObjectSystemAttribute.cs" />
- <Compile Include="Assets\Model\Base\OneThreadSynchronizationContext.cs" />
- <Compile Include="Assets\Model\Base\ProcessHelper.cs" />
- <Compile Include="Assets\Model\Base\QueueDictionary.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\Events.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\RecyclableMemoryStream.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\RecyclableMemoryStreamManager.cs" />
- <Compile Include="Assets\Model\Base\TryLocker.cs" />
- <Compile Include="Assets\Model\Base\UnOrderMultiMap.cs" />
- <Compile Include="Assets\Model\Component\Config\ClientConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\DBConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\GlobalProto.cs" />
- <Compile Include="Assets\Model\Component\Config\HttpConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\InnerConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\OuterConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\RunServerConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\StartConfig.cs" />
- <Compile Include="Assets\Model\Component\GlobalConfigComponent.cs" />
- <Compile Include="Assets\Model\Component\SceneChangeComponent.cs" />
- <Compile Include="Assets\Model\Component\TimerComponent.cs" />
- <Compile Include="Assets\Model\Entity\Game.cs" />
- <Compile Include="Assets\Model\Entity\Hotfix.cs" />
- <Compile Include="Assets\Model\Entity\Scene.cs" />
- <Compile Include="Assets\Model\Entity\UnityWebRequestAsync.cs" />
- <Compile Include="Assets\Model\Helper\ActionHelper.cs" />
- <Compile Include="Assets\Model\Helper\BundleHelper.cs" />
- <Compile Include="Assets\Model\Helper\GameObjectHelper.cs" />
- <Compile Include="Assets\Model\Helper\ILHelper.cs" />
- <Compile Include="Assets\Model\Helper\PathHelper.cs" />
- <Compile Include="Assets\Model\Helper\PositionHelper.cs" />
- <Compile Include="Assets\Model\Helper\ResourcesHelper.cs" />
- <Compile Include="Assets\Model\ILBinding\CLRBindings.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ActionHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Actor_Test_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_AnimatorComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_AppTypeHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_AssetBundleHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_AsyncETVoidMethodBuilder_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ByteHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_C2G_EnterMap_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Component_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ComponentFactory_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ComponentView_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ConfigAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Define_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_DoubleMap_2_UInt16_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Entity_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ErrorCode_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding_Await_t.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_1_IResponse_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_1_IResponse_Binding_Awaiter_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTask_Binding_Awaiter_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETTaskCompletionSource_1_Google_Protobuf_Adapt_IMessage_Binding_Adapt_t.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ETVoid_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventProxy_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventSystem_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Frame_ClickMap_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_G2C_EnterMap_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Game_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GameObjectHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GizmosDebug_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GlobalConfigComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GlobalProto_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Hotfix_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_IdGenerater_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_IMessagePacker_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_LayerNames_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Log_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_M2C_CreateUnits_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_M2C_PathfindingResult_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageDispatcherComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageProxy_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MongoHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_NetworkComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_OpcodeHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_OpcodeTypeComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Player_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_PlayerComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ResourcesComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_RpcException_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_SceneChangeComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Session_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_SessionCallbackComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_SessionComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_StringHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Unit_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitFactory_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitPathComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_ByteString_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_CodedInputStream_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_CodedOutputStream_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Google_Protobuf_Adapt_IMessage_Bi_t.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Int32_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Int64_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Single_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_String_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_FieldCodec_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_MessageParser_1_Google_Protobuf_Adapt_IMessage_Binding_Adapto_t.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_ProtoPreconditions_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\LitJson_JsonMapper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ReferenceCollector_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Action_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Activator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Array_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Int32_Action_1_Google_Protobuf_Adapt__t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCo_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCo_t_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_Enumerato_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueColl_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueColl_t_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_Queue_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_UInt16_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Bindin_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_IEnumerator_1_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_KeyValuePair_2_Type_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Vector3_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_Int64_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_IDictionary_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_IEnumerable_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_IEnumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Exception_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_IDisposable_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Linq_Enumerable_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_NotImplementedException_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Reflection_MemberInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Reflection_MethodBase_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Reflection_PropertyInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_String_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Text_StringBuilder_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Threading_CancellationToken_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Camera_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Canvas_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Component_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Debug_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_GameObject_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Input_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_LayerMask_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Physics_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_RaycastHit_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_TextAsset_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Transform_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_UI_Button_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_UI_InputField_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Vector3_Binding.cs" />
- <Compile Include="Assets\Model\Init.cs" />
- <Compile Include="Assets\Model\Module\Actor\IActorMessage.cs" />
- <Compile Include="Assets\Model\Module\ActorLocation\IActorLocationMessage.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\AssetsBundleLoaderAsync.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\AssetsLoaderAsync.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\BundleDownloaderComponent.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\ResourcesComponent.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\VersionConfig.cs" />
- <Compile Include="Assets\Model\Module\Config\ACategory.cs" />
- <Compile Include="Assets\Model\Module\Config\AConfigComponent.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigAttribute.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigComponent.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigHelper.cs" />
- <Compile Include="Assets\Model\Module\Config\IConfig.cs" />
- <Compile Include="Assets\Model\Module\Demo\AnimatorComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\CameraComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\Config\UnitConfig.cs" />
- <Compile Include="Assets\Model\Module\Demo\MoveComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\Player.cs" />
- <Compile Include="Assets\Model\Module\Demo\PlayerComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\PlayerFactory.cs" />
- <Compile Include="Assets\Model\Module\Demo\SessionComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\TurnComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\UI\UILoading\Component\UILoadingComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\UI\UILoading\System\LoadingBeginEvent_CreateLoadingUI.cs" />
- <Compile Include="Assets\Model\Module\Demo\UI\UILoading\System\LoadingFinishEvent_RemoveLoadingUI.cs" />
- <Compile Include="Assets\Model\Module\Demo\UI\UILoading\System\UILoadingFactory.cs" />
- <Compile Include="Assets\Model\Module\Demo\Unit.cs" />
- <Compile Include="Assets\Model\Module\Demo\UnitComponent.cs" />
- <Compile Include="Assets\Model\Module\Demo\UnitFactory.cs" />
- <Compile Include="Assets\Model\Module\Demo\UnitPathComponent.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterAttribute.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterComponent.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterEntity.cs" />
- <Compile Include="Assets\Model\Module\Filter\IFilter.cs" />
- <Compile Include="Assets\Model\Module\Message\AMHandler.cs" />
- <Compile Include="Assets\Model\Module\Message\ErrorCode.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessage.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessageDispatcher.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessagePacker.cs" />
- <Compile Include="Assets\Model\Module\Message\IMHandler.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageAttribute.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageDispatcherComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageHandlerAttribute.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageInfo.cs" />
- <Compile Include="Assets\Model\Module\Message\MessagePool.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageProxy.cs" />
- <Compile Include="Assets\Model\Module\Message\NetOuterComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\NetOuterComponentSystem.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\AChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\AService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\Circularbuffer.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\KChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\Kcp.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\KService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\NetworkHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\PacketParser.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\TChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\TService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\WebSocket\WChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\WebSocket\WService.cs" />
- <Compile Include="Assets\Model\Module\Message\NetworkComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\Opcode.cs" />
- <Compile Include="Assets\Model\Module\Message\OpcodeHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\OpcodeTypeComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterMessage.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterMessageDispatcher.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterOpcode.cs" />
- <Compile Include="Assets\Model\Module\Message\ProtobufHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\ProtobufPacker.cs" />
- <Compile Include="Assets\Model\Module\Message\RpcException.cs" />
- <Compile Include="Assets\Model\Module\Message\Session.cs" />
- <Compile Include="Assets\Model\Module\Message\SessionCallbackComponent.cs" />
- <Compile Include="Assets\Model\Module\Numeric\INumericWatcher.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericChangeEvent_NotifyWatcher.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericComponent.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericType.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcher_Hp_ShowUI.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcherAttribute.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcherComponent.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Behaviors\AIDestinationSetter.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Behaviors\Patrol.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\changelog.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\AIBase.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\AILerp.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\AIPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\IAstarAI.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\NavmeshController.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\Seeker.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AI\TurnBasedAI.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\astarclasses.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AstarData.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\AstarPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\GraphUpdateScene.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\GraphUpdateShape.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\AstarDebugger.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\Draw.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\EditorResourceHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\GraphEditorBase.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\GraphModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\GraphUpdateProcessor.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\GraphUtilities.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\MovementUtilities.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\NodeLink.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\PathInterpolator.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\StackPool.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\Misc\WorkItemProcessor.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\RVO\RVOAgent.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\RVO\RVOCoreObstacle.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\RVO\RVOCoreSimulator.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\RVO\RVOLine.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Core\RVO\RVOQuadtree.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\Example3_Recast_Navmesh1\MecanimBridge.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\ExampleScripts\MineBotAnimation.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\ExampleScripts\RecastTileUpdate.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\ExampleScripts\RecastTileUpdateHandler.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\ExampleScripts\TargetMover.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\ObjImporter.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\RecastBBTree.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\RecastMeshGatherer.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\RecastMeshObj.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelClasses.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelContour.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelMesh.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelPolygonClipper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelRasterization.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelRegion.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Generators\Utilities\Voxels\VoxelUtility.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\MathHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\AdvancedSmooth.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\AlternativePath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\FunnelModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\Modifiers.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\RadiusModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\RaycastModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\SimpleSmoothModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Modifiers\StartEndModifier.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Navmesh\RelevantGraphSurface.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\PackageTools\EnumFlagAttribute.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\PackageTools\UniqueComponentAttribute.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\PackageTools\VersionedMonoBehaviour.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\RVO\RVOController.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\RVO\RVONavmesh.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\RVO\RVOObstacle.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\RVO\RVOSimulator.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\RVO\RVOSquareObstacle.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\TurnBased\BlockManager.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\TurnBased\SingleNodeBlocker.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\UnityHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\AstarParallel.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\AstarProfiler.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\GraphGizmoHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\GraphUpdateUtilities.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\PathUtilities.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\ProfileHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\RetainedGizmos.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Utilities\UnityReferenceHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\ArrayPool.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\AstarChecksum.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\AStarConfig.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\AstarDeserializer.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\AstarMath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\AstarMemory.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\BBTree.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\BinaryHeap.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\EuclideanEmbedding.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Funnel.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\GraphNode.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\GraphTransform.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Guid.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\INavmesh.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Int3.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\IntRect.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\ListPool.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\NavGraph.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\NavmeshBase.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\NavmeshTile.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\NN.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\ObjectPool.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Path.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\ABPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\ConstantPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\FleePath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\FloodPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\FloodPathTracer.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\MultiTargetPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\RandomPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Pathfinders\XPath.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\PathFindHelper.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\PathHandler.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\PathPool.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\PathProcessor.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\PathReturnQueue.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\RecastGenerator.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Serialization\JsonSerializer.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Serialization\SimpleZipReplacement.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\Serialization\TinyJson.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\ThreadControlQueue.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\TriangleMeshNode.cs" />
- <Compile Include="Assets\Model\Module\Pathfinding\Recast\WindowsStoreCompatibility.cs" />
- <Compile Include="Assets\Model\Module\UI\CanvasConfig.cs" />
- <Compile Include="Assets\Model\Module\UI\LayerNames.cs" />
- <Compile Include="Assets\Model\Module\UI\UI.cs" />
- <Compile Include="Assets\Model\Module\UI\UIComponent.cs" />
- <Compile Include="Assets\Model\Module\UI\UIFactoryAttribute.cs" />
- <Compile Include="Assets\Model\Module\UI\UIType.cs" />
- <Compile Include="Assets\Model\Other\AppType.cs" />
- <Compile Include="Assets\Model\Other\Define.cs" />
- <Compile Include="Assets\Model\Other\GizmosDebug.cs" />
- <Compile Include="Assets\Model\Other\IInstanceMethod.cs" />
- <Compile Include="Assets\Model\Other\ILStaticMethod.cs" />
- <Compile Include="Assets\Model\Other\MonoStaticMethod.cs" />
- <Compile Include="Assets\Model\Other\MotionType.cs" />
- <Compile Include="Assets\Model\Other\ReferenceCollector.cs" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\Materials\DiffuseAlwaysVisible.shader" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\_Example Scenes.txt" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Readme_upgrading.txt" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\ExampleScenes\Materials\Projector Light.shader" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\Readme.txt" />
- <None Include="Assets\Model\Unity.Model.asmdef" />
- <None Include="Assets\Model\Module\Pathfinding\AstarPathfindingProject\link.xml" />
- <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.BaselibModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.FileSystemHttpModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ProfilerModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SharedInternalsModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.StreamingModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.StyleSheetsModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SubstanceModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TLSModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainPhysicsModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextCoreModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextRenderingModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TilemapModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TimelineModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIElementsModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UNETModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UmbraModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityConnectModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityTestProtocolModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestAudioModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestTextureModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestWWWModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VFXModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VehiclesModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VideoModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.WindModule">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Locator">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/Unity.Locator.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UI">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="nunit.framework">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Timeline">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Timeline">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Networking">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Networking">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.GoogleAudioSpatializer">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GoogleAudioSpatializer">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.VR">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Graphs">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.WindowsStandalone.Extensions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="ICSharpCode.SharpZipLib">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
- </Reference>
- <Reference Include="Pathfinding.ClipperLib">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Clipper/Pathfinding.ClipperLib.dll</HintPath>
- </Reference>
- <Reference Include="Pathfinding.Ionic.Zip.Reduced">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
- </Reference>
- <Reference Include="Pathfinding.Poly2Tri">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/AstarPathfindingProject/Poly2Tri/Pathfinding.Poly2Tri.dll</HintPath>
- </Reference>
- <Reference Include="JetBrains.Rider.Unity.Editor.Plugin.Repacked">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll</HintPath>
- </Reference>
- <Reference Include="NPOI">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OOXML">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OpenXml4Net">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OpenXmlFormats">
- <HintPath>C:/Source/ET/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll</HintPath>
- </Reference>
- <Reference Include="mscorlib">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
- </Reference>
- <Reference Include="System">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
- </Reference>
- <Reference Include="System.Core">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.Linq">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
- </Reference>
- <Reference Include="System.Numerics">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
- </Reference>
- <Reference Include="System.Numerics.Vectors">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Http">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
- </Reference>
- <Reference Include="Microsoft.CSharp">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
- </Reference>
- <Reference Include="System.Data">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
- </Reference>
- <Reference Include="Microsoft.Win32.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="netstandard">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
- </Reference>
- <Reference Include="System.AppContext">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.Concurrent">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.NonGeneric">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.Specialized">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.Annotations">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.EventBasedAsync">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.TypeConverter">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
- </Reference>
- <Reference Include="System.Console">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
- </Reference>
- <Reference Include="System.Data.Common">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Contracts">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Debug">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.FileVersionInfo">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Process">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.StackTrace">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.TextWriterTraceListener">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Tools">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.TraceSource">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
- </Reference>
- <Reference Include="System.Drawing.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Dynamic.Runtime">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization.Calendars">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization.Extensions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Compression.ZipFile">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
- </Reference>
- <Reference Include="System.IO">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.DriveInfo">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.Watcher">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.IsolatedStorage">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.MemoryMappedFiles">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Pipes">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.UnmanagedMemoryStream">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Expressions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Parallel">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Queryable">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Http.Rtc">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.NameResolution">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.NetworkInformation">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Ping">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Requests">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Security">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Sockets">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebHeaderCollection">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebSockets.Client">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebSockets">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
- </Reference>
- <Reference Include="System.ObjectModel">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit.ILGeneration">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit.Lightweight">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Extensions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.Reader">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.ResourceManager">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.Writer">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.CompilerServices.VisualC">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Extensions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Handles">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Numerics">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Formatters">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Json">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Xml">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Claims">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Algorithms">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Csp">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Encoding">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.X509Certificates">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Principal">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.SecureString">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.Duplex">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.Http">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.NetTcp">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.Primitives">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.Security">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.Encoding">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.Encoding.Extensions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.RegularExpressions">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Overlapped">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Tasks">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Tasks.Parallel">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Thread">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.ThreadPool">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Timer">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
- </Reference>
- <Reference Include="System.ValueTuple">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.ReaderWriter">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XDocument">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlDocument">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlSerializer">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath.XDocument">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
- </Reference>
- <Reference Include="UnityScript">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
- </Reference>
- <Reference Include="UnityScript.Lang">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
- </Reference>
- <Reference Include="Boo.Lang">
- <HintPath>C:/Apps/Unity/2018.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="Unity.ThirdParty.csproj">
- <Project>{E15BADD2-3A26-309A-AB0F-DC5B08044350}</Project>
- <Name>Unity.ThirdParty</Name>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- <ItemGroup>
- <Reference Include="Microsoft.CSharp">
- <HintPath>C:\Apps\Unity\2018.3.6f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
- </Reference>
- </ItemGroup>
- </Project>
|