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- using UnityEngine;
- namespace ETModel
- {
- public enum AAAA
- {
- BBBB,
- CCCC,
- DDDD
- }
- [Node(NodeClassifyType.Action, "将UI缩放")]
- public class UIScale : Node
- {
- [NodeField("缩放倍数")]
- private float scale;
- [NodeField("111")]
- private AAAA aaaa;
- public UIScale(NodeProto nodeProto): base(nodeProto)
- {
- }
- protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
- {
- return true;
- }
- }
- }
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