C2G_EnterMapHandler.cs 771 B

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [MessageHandler]
  6. public class C2G_EnterMapHandler : AMRpcHandler<C2G_EnterMap, G2C_EnterMap>
  7. {
  8. protected override async ETTask Run(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply)
  9. {
  10. Player player = session.GetComponent<SessionPlayerComponent>().Player;
  11. // 在map服务器上创建战斗Unit
  12. long mapInstanceId = StartConfigComponent.Instance.GetByName("Map1").SceneInstanceId;
  13. M2G_CreateUnit createUnit = (M2G_CreateUnit)await ActorMessageSenderComponent.Instance.Call(
  14. mapInstanceId, new G2M_CreateUnit() { PlayerId = player.Id, GateSessionId = session.InstanceId });
  15. player.UnitId = createUnit.UnitId;
  16. response.UnitId = createUnit.UnitId;
  17. reply();
  18. }
  19. }
  20. }