OuterMessageDispatcher.cs 1.4 KB

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  1. using System;
  2. using Model;
  3. namespace Hotfix
  4. {
  5. public class OuterMessageDispatcher: IMessageDispatcher
  6. {
  7. public async void Dispatch(Session session, PacketInfo packetInfo)
  8. {
  9. Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(packetInfo.Opcode);
  10. IMessage message = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);
  11. // gate session收到actor消息直接转发给actor自己去处理
  12. if (message is IActorMessage)
  13. {
  14. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  15. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  16. actorProxy.Send(message);
  17. return;
  18. }
  19. // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端
  20. if (message is IActorRequest aActorRequest)
  21. {
  22. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  23. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  24. IResponse response = await actorProxy.Call(aActorRequest);
  25. session.Reply(packetInfo.RpcId, response);
  26. return;
  27. }
  28. if (message != null)
  29. {
  30. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, packetInfo.RpcId, message);
  31. return;
  32. }
  33. throw new Exception($"message type error: {message.GetType().FullName}");
  34. }
  35. }
  36. }