| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358 |
- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- namespace ET
- {
- /// <summary>
- /// 用Apoca\recastnavigation-master\RecastDemo\Projects\vs2019\recastnavigation.sln工程编译
- /// recastDll.dll,是Release版x64平台编译的结果
- /// Aug.28.2020. Liu gang
- /// </summary>
- public class RecastInterface
- {
- private const string RecastDLL = "RecastNavDll";
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern bool recast_init();
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern void recast_fini();
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern bool recast_loadmap(int id, char[] path);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern bool recast_freemap(int id);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern int recast_findpath(int id, float[] spos, float[] epos);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern bool recast_smooth(int id, float step_size, float slop);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern int recast_raycast(int id, float[] spos, float[] epos);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern int recast_getcountpoly(int id);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern int recast_getcountsmooth(int id);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern IntPtr recast_getpathpoly(int id);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern IntPtr recast_getpathsmooth(int id);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern IntPtr recast_getfixposition(int id, float[] pos);
- [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)]
- private static extern IntPtr recast_gethitposition(int id);
- /// <summary>
- /// 初始化Recast引擎
- /// </summary>
- /// <returns></returns>
- public static bool Init()
- {
- return recast_init();
- }
- /// <summary>
- /// 结束化Recast引擎
- /// </summary>
- public static void Fini()
- {
- recast_fini();
- }
- /// <summary>
- /// 加载地图数据,支持同时加载多张地图
- /// </summary>
- /// <param name="id">地图Id</param>
- /// <param name="path">地图文件名(包含路径)</param>
- /// <returns></returns>
- public static bool LoadMap(int id, char[] path)
- {
- if (path == null || path.Length == 0)
- return false;
- return recast_loadmap(id, path);
- }
- /// <summary>
- /// 释放地图数据
- /// </summary>
- /// <param name="id">地图Id</param>
- /// <returns></returns>
- public static bool FreeMap(int id)
- {
- return recast_freemap(id);
- }
- public static Vector3 SPos = new Vector3();
- public static Vector3 EPos = new Vector3();
- /// <summary>
- /// 寻路
- /// </summary>
- /// <param name="id">地图Id</param>
- /// <param name="spos">起点三维坐标</param>
- /// <param name="epos">终点三维坐标</param>
- /// <returns></returns>
- public static bool FindPath(int id, Vector3 spos, Vector3 epos)
- {
- {
- float[] fixPos = fixposition(id, spos);
- if (fixPos != null)
- {
- spos.y = fixPos[1];
- }
- else
- {
- Console.WriteLine(string.Concat("错误:", ($"Recast寻路 FindPath Error:- 起点非法 - spos:{spos} - MapId:{id}")));
- }
- SPos = spos;
- }
- {
- float[] fixPos = fixposition(id, epos);
- if (fixPos != null)
- {
- epos.y = fixPos[1];
- }
- else
- {
- Console.WriteLine(string.Concat("错误:",($"Recast寻路 FindPath Error:- 终点非法 - epos:{epos} - MapId:{id}")));
- }
- EPos = epos;
- }
- dtStatus status = (dtStatus) recast_findpath(id, new[] { -spos.x, spos.y, spos.z }, new[] { -epos.x, epos.y, epos.z });
- if (dtStatusFailed(status))
- {
- dtStatus statusDetail = status & dtStatus.DT_STATUS_DETAIL_MASK;
- string _strLastError = $"Recast寻路 FindPath Error:寻路失败!错误码<" + statusDetail + $"> - MapId:{id}";
- if (statusDetail == dtStatus.DT_COORD_INVALID)
- {
- _strLastError += " - 坐标非法!From<" + spos + "> To<" + epos + $"> - MapId:{id}";
- }
- Console.WriteLine(string.Concat("错误:",_strLastError));
- return false;
- }
- else if (dtStatusInProgress(status))
- {
- string _strLastError = $"Recast寻路 Error:寻路尚未结束!- MapId:{id}";
- Console.WriteLine(string.Concat("错误:",_strLastError));
- return false;
- }
- return true;
- }
- /// <summary>
- /// 寻路以后,需要调用本函数,得到真实路径,这条路径可以是很平滑的路径
- /// BUG FIX:如果Smooth函数的第一个参数设置为5,则可能找到的路线非常长(节点达到2048)
- /// </summary>
- /// <param name="id">地图Id</param>
- /// <param name="step_size">平滑系数,数值越小,越平滑;如果给0,则自动变为0.5</param>
- /// <param name="slop">用途不明(但肯定不影响平滑),如果给0,则自动变为0.01</param>
- /// <returns></returns>
- public static bool Smooth(int id, float step_size, float slop)
- {
- return recast_smooth(id, step_size, slop);
- }
- /// <summary>
- /// 射线检测
- /// </summary>
- /// <param name="id">地图Id</param>
- /// <param name="spos">起点三维坐标</param>
- /// <param name="epos">终点三维坐标</param>
- /// <returns></returns>
- public static bool Raycast(int id, Vector3 spos, Vector3 epos)
- {
- dtStatus status = (dtStatus) recast_raycast(id, new float[] { -spos.x, spos.y, spos.z }, new float[] { -epos.x, epos.y, epos.z });
- if (dtStatusFailed(status))
- {
- dtStatus statusDetail = status & dtStatus.DT_STATUS_DETAIL_MASK;
- string _strLastError = "Recast寻路 Raycast Error:寻路失败!错误码<" + statusDetail + $"> - MapId:{id}";
- if (statusDetail == dtStatus.DT_COORD_INVALID)
- {
- _strLastError += " - 坐标非法!From<" + spos + "> To<" + epos + $"> - MapId:{id}";
- }
- Console.WriteLine(string.Concat("错误:",_strLastError));
- return false;
- }
- else if (dtStatusInProgress(status))
- {
- string _strLastError = $"Recast寻路 Error:寻路尚未结束! - MapId:{id}";
- Console.WriteLine(string.Concat("错误:",_strLastError));
- return false;
- }
- return true;
- }
- /// <summary>
- /// 获取射线检测的碰撞点
- /// <param name="id">地图Id</param>
- /// <returns></returns>
- public static float[] getHitPosition(int id)
- {
- unsafe
- {
- try
- {
- IntPtr hitPos = recast_gethitposition(id);
- float[] arrHitPos = new float[3];
- if (hitPos.ToPointer() != null)
- {
- Marshal.Copy(hitPos, arrHitPos, 0, 3);
- arrHitPos[0] = -arrHitPos[0];
- return arrHitPos;
- }
- else
- {
- return null;
- }
- }
- catch (Exception e)
- {
- Console.WriteLine(string.Concat("错误:",($"RecstInterface getHitPosition Exception! - {e}")));
- return null;
- }
- }
- }
- /// <summary>
- /// 在mesh中修正坐标高度
- /// 如果你给的Y坐标太低了,则可能会落到附近其他更低的地方
- /// <param name="id">地图Id</param>
- /// <returns></returns>
- public static float[] fixposition(int id, Vector3 pos)
- {
- unsafe
- {
- try
- {
- IntPtr fixPos = recast_getfixposition(id, new float[] { -pos.x, pos.y, pos.z }); // (pos.y+1)抬高一点计算
- float[] arrFixPos = new float[3];
- if (fixPos.ToPointer() != null)
- {
- Marshal.Copy(fixPos, arrFixPos, 0, 3);
- arrFixPos[0] = -arrFixPos[0];
- return arrFixPos;
- }
- else
- {
- return null;
- }
- }
- catch (Exception e)
- {
- Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}")));
- return null;
- }
- }
- }
- public static int[] GetPathPoly(int id, out int polyCount)
- {
- unsafe
- {
- try
- {
- // https://bbs.csdn.net/topics/392618929?list=676344
- polyCount = recast_getcountpoly(id);
- IntPtr polys = recast_getpathpoly(id);
- if (polys.ToPointer() != null)
- {
- int[] arrPolys = new int[polyCount];
- Marshal.Copy(polys, arrPolys, 0, polyCount);
- return arrPolys;
- }
- return null;
- }
- catch (Exception e)
- {
- polyCount = 0;
- Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}")));
- return null;
- }
- }
- }
- public static float[] GetPathSmooth(int id, out int smoothCount)
- {
- unsafe
- {
- try
- {
- int polyCount = recast_getcountpoly(id);
- smoothCount = recast_getcountsmooth(id);
- IntPtr smooths = recast_getpathsmooth(id);
- float[] arrSmooths = new float[smoothCount * 3];
- Marshal.Copy(smooths, arrSmooths, 0, smoothCount * 3);
- for (int i = 0; i < smoothCount; ++i)
- {
- arrSmooths[i * 3] = -arrSmooths[i * 3];
- }
- return arrSmooths;
- }
- catch (Exception e)
- {
- smoothCount = 0;
- Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}")));
- return null;
- }
- }
- }
- [Flags]
- public enum dtStatus
- {
- DT_FAILURE = 1 << 31,
- DT_SUCCESS = 1 << 30,
- DT_IN_PROGRESS = 1 << 29,
- DT_STATUS_DETAIL_MASK = 0x0ffffff,
- DT_WRONG_MAGIC = 1 << 0,
- DT_WRONG_VERSION = 1 << 1,
- DT_OUT_OF_MEMORY = 1 << 2,
- DT_INVALID_PARAM = 1 << 3,
- DT_BUFFER_TOO_SMALL = 1 << 4,
- DT_OUT_OF_NODES = 1 << 5,
- DT_PARTIAL_RESULT = 1 << 6,
- DT_ALREADY_OCCUPIED = 1 << 7,
- DT_COORD_INVALID = 1 << 13,
- }
- // Returns true of status is success.
- public static bool dtStatusSucceed(dtStatus status)
- {
- return (status & dtStatus.DT_SUCCESS) != 0;
- }
- // Returns true of status is failure.
- public static bool dtStatusFailed(dtStatus status)
- {
- return (status & dtStatus.DT_FAILURE) != 0;
- }
- // Returns true of status is in progress.
- public static bool dtStatusInProgress(dtStatus status)
- {
- return (status & dtStatus.DT_IN_PROGRESS) != 0;
- }
- // Returns true if specific detail is set.
- public static bool dtStatusDetail(dtStatus status, uint detail)
- {
- return ((uint) status & detail) != 0;
- }
- }
- }
|