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HybridCLR is a nearly perfect Unity full-platform native c# hot update solution with complete features, zero cost, high performance, and low memory.
HybridCLR expands the il2cpp runtime code, changing it from a pure AOT runtime to an AOT+Interpreter hybrid runtime, and then natively supports dynamic loading of assemblies. Hot updates are fully supported from the bottom up. Games using HybridCLR technology can run efficiently not only on the Android platform, but also on IOS, Consoles, WebGL and other platforms supported by il2cpp.
Due to HybridCLR's good support for the ECMA-335 specification and its high compatibility with the Unity development workflow, the Unity project can almost seamlessly obtain the ability to hot update C# code after accessing HybridCLR. Developers do not need to change their daily development habits and Require. For the first time, HybridCLR has reduced the engineering difficulty of the Unity platform's full-platform code hot update solution to almost zero.
Welcome to embrace modern native C# hot update technology! ! !
HybridCLR is inspired by mono's mixed mode execution technology and provides additional AOT runtimes such as unity's il2cpp Interpreter modules are provided to transform them from pure AOT runtime to "AOT + Interpreter" hybrid runtime.
More specifically, HybridCLR does the following:
HybridCLR has been widely proven to be a very efficient and stable Unity hot update solution.
Currently, the extremely stable official versions of 1.x-5.x have been released, which are sufficient to meet the stability requirements of large and medium-sized commercial projects. Currently, thousands of commercial game projects have been connected, and hundreds of them have been launched on both ends. The online projects include MMORPG, heavy card, heavy tower defense and other games. The vast majority of leading game companies (such as Tencent and NetEase) are already using HybridCLR.
You can view the list of projects that use HybridCLR and have been launched in leading companies we know.
walon: Code Philosophy founder
Graduated from the Physics Department of Tsinghua University, won the CMO gold medal in 2006, was a member of the National Mathematical Olympiad training team, and was recommended to Tsinghua Basic Science Class. Focus on game technology, good at developing architecture and basic technical facilities.
HybridCLR is licensed under the MIT license