EditorResHelper.cs 340 B

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using UnityEditor;
  4. namespace ET
  5. {
  6. public class EditorResHelper
  7. {
  8. public static void SaveAssets(UnityEngine.Object asset)
  9. {
  10. EditorUtility.SetDirty(asset);
  11. AssetDatabase.SaveAssets();
  12. AssetDatabase.Refresh();
  13. }
  14. }
  15. }