PlayerSystem.cs 255 B

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  1. namespace ET.Server
  2. {
  3. [EntitySystemOf(typeof(Player))]
  4. public static partial class PlayerSystem
  5. {
  6. [EntitySystem]
  7. private static void Awake(this Player self, string a)
  8. {
  9. self.Account = a;
  10. }
  11. }
  12. }