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- namespace ET.Server
- {
- [EntitySystemOf(typeof(SessionPlayerComponent))]
- public static partial class SessionPlayerComponentSystem
- {
- [EntitySystem]
- private static void Destroy(this SessionPlayerComponent self)
- {
- Scene root = self.Root();
- if (root.IsDisposed)
- {
- return;
- }
- // 发送断线消息
- root.GetComponent<MessageLocationSenderComponent>().Get(LocationType.Unit).Send(self.Player.Id, G2M_SessionDisconnect.Create());
- }
-
- [EntitySystem]
- private static void Awake(this SessionPlayerComponent self)
- {
- }
- }
- }
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