GateMapComponent.cs 369 B

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  1. namespace ET.Server
  2. {
  3. [ComponentOf(typeof(Player))]
  4. public class GateMapComponent: Entity, IAwake
  5. {
  6. private EntityRef<Scene> scene;
  7. public Scene Scene
  8. {
  9. get
  10. {
  11. return this.scene;
  12. }
  13. set
  14. {
  15. this.scene = value;
  16. }
  17. }
  18. }
  19. }