MessageSender.cs 343 B

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace ET.Server
  4. {
  5. [ComponentOf(typeof(Scene))]
  6. public class MessageSender: Entity, IAwake, IDestroy
  7. {
  8. public const long TIMEOUT_TIME = 40 * 1000;
  9. public int RpcId;
  10. public readonly Dictionary<int, MessageSenderStruct> requestCallback = new();
  11. }
  12. }