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- using System;
- using System.Collections.Generic;
- namespace ET.Server
- {
- [ComponentOf(typeof(Scene))]
- public class MessageSender: Entity, IAwake, IDestroy
- {
- public const long TIMEOUT_TIME = 40 * 1000;
- public int RpcId;
- public readonly Dictionary<int, MessageSenderStruct> requestCallback = new();
- }
- }
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