PackageRequestTarget.cs 2.0 KB

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  1. using System;
  2. using UnityEditor;
  3. using UnityEditor.PackageManager;
  4. using UnityEditor.PackageManager.Requests;
  5. using UnityEngine;
  6. namespace ET.PackageManager.Editor
  7. {
  8. public class PackageRequestTarget
  9. {
  10. private string m_Name;
  11. private SearchRequest m_TargetRequest;
  12. private Action<UnityEditor.PackageManager.PackageInfo> m_RequestTargetCallback;
  13. public PackageRequestTarget(string name, Action<UnityEditor.PackageManager.PackageInfo> callback)
  14. {
  15. if (string.IsNullOrEmpty(name))
  16. {
  17. Debug.LogError($"不可查询 null包 请传入名称");
  18. callback?.Invoke(null);
  19. return;
  20. }
  21. m_Name = name;
  22. m_RequestTargetCallback = callback;
  23. m_TargetRequest = Client.Search(name);
  24. EditorApplication.update += CheckUpdateTargetProgress;
  25. }
  26. private void CheckUpdateTargetProgress()
  27. {
  28. if (!m_TargetRequest.IsCompleted) return;
  29. if (m_TargetRequest.Status == StatusCode.Success)
  30. {
  31. if (m_TargetRequest.Result is { Length: >= 1 })
  32. {
  33. var packageInfo = m_TargetRequest.Result[0];
  34. m_RequestTargetCallback?.Invoke(packageInfo);
  35. }
  36. else
  37. {
  38. Debug.LogError($"请求失败:{m_Name} Result >= 1");
  39. m_RequestTargetCallback?.Invoke(null);
  40. }
  41. }
  42. else
  43. {
  44. Debug.LogError($"请求失败:{m_Name} 如果确定此包不可用可禁用就不会请求了!! \n{m_TargetRequest.Error.message}");
  45. m_RequestTargetCallback?.Invoke(null);
  46. }
  47. EditorApplication.update -= CheckUpdateTargetProgress;
  48. m_RequestTargetCallback = null;
  49. }
  50. }
  51. }