StartSceneConfig.cs 3.7 KB

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  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Net;
  4. namespace ET
  5. {
  6. public partial class StartSceneConfigCategory
  7. {
  8. private readonly MultiMap<int, StartSceneConfig> processScenes = new();
  9. private readonly Dictionary<long, Dictionary<string, StartSceneConfig>> zoneScenesByName = new();
  10. private readonly Dictionary<long, MultiMap<int, StartSceneConfig>> zoneSceneByType = new();
  11. private readonly MultiMap<int, StartSceneConfig> sceneByType = new();
  12. public List<StartSceneConfig> GetByProcess(int process)
  13. {
  14. return this.processScenes[process];
  15. }
  16. public StartSceneConfig GetBySceneName(int zone, string name)
  17. {
  18. return this.zoneScenesByName[zone][name];
  19. }
  20. public List<StartSceneConfig> GetBySceneType(int zone, int type)
  21. {
  22. return this.zoneSceneByType[zone][type];
  23. }
  24. public List<StartSceneConfig> GetBySceneType(int type)
  25. {
  26. return this.sceneByType[type];
  27. }
  28. public StartSceneConfig GetOneBySceneType(int zone, int type)
  29. {
  30. return this.zoneSceneByType[zone][type][0];
  31. }
  32. public override void EndInit()
  33. {
  34. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  35. {
  36. sceneByType.Add(startSceneConfig.Type, startSceneConfig);
  37. this.processScenes.Add(startSceneConfig.Process, startSceneConfig);
  38. if (!this.zoneScenesByName.ContainsKey(startSceneConfig.Zone))
  39. {
  40. this.zoneScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  41. }
  42. this.zoneScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  43. if (!this.zoneSceneByType.ContainsKey(startSceneConfig.Zone))
  44. {
  45. this.zoneSceneByType.Add(startSceneConfig.Zone, new MultiMap<int, StartSceneConfig>());
  46. }
  47. this.zoneSceneByType[startSceneConfig.Zone].Add(startSceneConfig.Type, startSceneConfig);
  48. }
  49. }
  50. }
  51. public partial class StartSceneConfig
  52. {
  53. public ActorId ActorId;
  54. public int Type;
  55. public StartProcessConfig StartProcessConfig
  56. {
  57. get
  58. {
  59. return StartProcessConfigCategory.Instance.Get(this.Process);
  60. }
  61. }
  62. public StartZoneConfig StartZoneConfig
  63. {
  64. get
  65. {
  66. return StartZoneConfigCategory.Instance.Get(this.Zone);
  67. }
  68. }
  69. // 内网地址外网端口,通过防火墙映射端口过来
  70. private IPEndPoint innerIPPort;
  71. public IPEndPoint InnerIPPort
  72. {
  73. get
  74. {
  75. if (innerIPPort == null)
  76. {
  77. this.innerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.Port}");
  78. }
  79. return this.innerIPPort;
  80. }
  81. }
  82. private IPEndPoint outerIPPort;
  83. // 外网地址外网端口
  84. public IPEndPoint OuterIPPort
  85. {
  86. get
  87. {
  88. return this.outerIPPort ??= NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.Port}");
  89. }
  90. }
  91. public override void EndInit()
  92. {
  93. this.ActorId = new ActorId(this.Process, this.Id, 1);
  94. this.Type = SceneTypeSingleton.Instance.GetSceneType(this.SceneType);
  95. }
  96. }
  97. }