EntryEvent3_InitClient.cs 708 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. namespace ET.Client
  5. {
  6. [Event(SceneType.StateSync)]
  7. public class EntryEvent3_InitClient: AEvent<Scene, EntryEvent3>
  8. {
  9. protected override async ETTask Run(Scene root, EntryEvent3 args)
  10. {
  11. root.AddComponent<GlobalComponent>();
  12. root.AddComponent<UIGlobalComponent>();
  13. root.AddComponent<UIComponent>();
  14. root.AddComponent<ResourcesLoaderComponent>();
  15. root.AddComponent<PlayerComponent>();
  16. root.AddComponent<CurrentScenesComponent>();
  17. await EventSystem.Instance.PublishAsync(root, new AppStartInitFinish());
  18. }
  19. }
  20. }