AssetBundleBuilderWindow.cs 5.9 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using UnityEditor.UIElements;
  8. using UnityEngine.UIElements;
  9. namespace YooAsset.Editor
  10. {
  11. public class AssetBundleBuilderWindow : EditorWindow
  12. {
  13. [MenuItem("YooAsset/AssetBundle Builder", false, 102)]
  14. public static void OpenWindow()
  15. {
  16. AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
  17. window.minSize = new Vector2(800, 600);
  18. }
  19. private string _buildPackage;
  20. private EBuildPipeline _buildPipeline;
  21. private Toolbar _toolbar;
  22. private ToolbarMenu _packageMenu;
  23. private ToolbarMenu _pipelineMenu;
  24. private VisualElement _container;
  25. public void CreateGUI()
  26. {
  27. try
  28. {
  29. VisualElement root = this.rootVisualElement;
  30. // 加载布局文件
  31. var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
  32. if (visualAsset == null)
  33. return;
  34. visualAsset.CloneTree(root);
  35. _toolbar = root.Q<Toolbar>("Toolbar");
  36. _container = root.Q("Container");
  37. // 检测构建包裹
  38. var packageNames = GetBuildPackageNames();
  39. if (packageNames.Count == 0)
  40. {
  41. var label = new Label();
  42. label.text = "Not found any package";
  43. label.style.width = 100;
  44. _toolbar.Add(label);
  45. return;
  46. }
  47. // 构建包裹
  48. {
  49. _buildPackage = packageNames[0];
  50. _packageMenu = new ToolbarMenu();
  51. _packageMenu.style.width = 200;
  52. foreach (var packageName in packageNames)
  53. {
  54. _packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
  55. }
  56. _toolbar.Add(_packageMenu);
  57. }
  58. // 构建管线
  59. {
  60. _pipelineMenu = new ToolbarMenu();
  61. _pipelineMenu.style.width = 200;
  62. _pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
  63. _pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
  64. _pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
  65. _toolbar.Add(_pipelineMenu);
  66. }
  67. RefreshBuildPipelineView();
  68. }
  69. catch (Exception e)
  70. {
  71. Debug.LogError(e.ToString());
  72. }
  73. }
  74. private void RefreshBuildPipelineView()
  75. {
  76. // 清空扩展区域
  77. _container.Clear();
  78. _buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
  79. _packageMenu.text = _buildPackage;
  80. _pipelineMenu.text = _buildPipeline.ToString();
  81. var buildTarget = EditorUserBuildSettings.activeBuildTarget;
  82. if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
  83. {
  84. var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
  85. }
  86. else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
  87. {
  88. var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
  89. }
  90. else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
  91. {
  92. var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
  93. }
  94. else
  95. {
  96. throw new System.NotImplementedException(_buildPipeline.ToString());
  97. }
  98. }
  99. private List<string> GetBuildPackageNames()
  100. {
  101. List<string> result = new List<string>();
  102. foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
  103. {
  104. result.Add(package.PackageName);
  105. }
  106. return result;
  107. }
  108. private void PackageMenuAction(DropdownMenuAction action)
  109. {
  110. var packageName = (string)action.userData;
  111. if (_buildPackage != packageName)
  112. {
  113. _buildPackage = packageName;
  114. RefreshBuildPipelineView();
  115. }
  116. }
  117. private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
  118. {
  119. var packageName = (string)action.userData;
  120. if (_buildPackage == packageName)
  121. return DropdownMenuAction.Status.Checked;
  122. else
  123. return DropdownMenuAction.Status.Normal;
  124. }
  125. private void PipelineMenuAction(DropdownMenuAction action)
  126. {
  127. var pipelineType = (EBuildPipeline)action.userData;
  128. if (_buildPipeline != pipelineType)
  129. {
  130. _buildPipeline = pipelineType;
  131. AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
  132. RefreshBuildPipelineView();
  133. }
  134. }
  135. private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
  136. {
  137. var pipelineType = (EBuildPipeline)action.userData;
  138. if (_buildPipeline == pipelineType)
  139. return DropdownMenuAction.Status.Checked;
  140. else
  141. return DropdownMenuAction.Status.Normal;
  142. }
  143. }
  144. }
  145. #endif