AssetBundleSimulateBuilder.cs 5.1 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace YooAsset.Editor
  4. {
  5. public static class AssetBundleSimulateBuilder
  6. {
  7. /// <summary>
  8. /// 模拟构建
  9. /// </summary>
  10. public static string SimulateBuild(string buildPipelineName, string packageName)
  11. {
  12. if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
  13. {
  14. BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
  15. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  16. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  17. buildParameters.BuildPipeline = buildPipelineName;
  18. buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
  19. buildParameters.BuildMode = EBuildMode.SimulateBuild;
  20. buildParameters.PackageName = packageName;
  21. buildParameters.PackageVersion = "Simulate";
  22. buildParameters.FileNameStyle = EFileNameStyle.HashName;
  23. buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
  24. buildParameters.BuildinFileCopyParams = string.Empty;
  25. BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
  26. var buildResult = pipeline.Run(buildParameters, false);
  27. if (buildResult.Success)
  28. {
  29. string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
  30. string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
  31. return manifestFilePath;
  32. }
  33. else
  34. {
  35. return null;
  36. }
  37. }
  38. else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
  39. {
  40. ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
  41. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  42. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  43. buildParameters.BuildPipeline = buildPipelineName;
  44. buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
  45. buildParameters.BuildMode = EBuildMode.SimulateBuild;
  46. buildParameters.PackageName = packageName;
  47. buildParameters.PackageVersion = "Simulate";
  48. buildParameters.FileNameStyle = EFileNameStyle.HashName;
  49. buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
  50. buildParameters.BuildinFileCopyParams = string.Empty;
  51. ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
  52. var buildResult = pipeline.Run(buildParameters, true);
  53. if (buildResult.Success)
  54. {
  55. string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
  56. string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
  57. return manifestFilePath;
  58. }
  59. else
  60. {
  61. return null;
  62. }
  63. }
  64. else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
  65. {
  66. RawFileBuildParameters buildParameters = new RawFileBuildParameters();
  67. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  68. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  69. buildParameters.BuildPipeline = buildPipelineName;
  70. buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
  71. buildParameters.BuildMode = EBuildMode.SimulateBuild;
  72. buildParameters.PackageName = packageName;
  73. buildParameters.PackageVersion = "Simulate";
  74. buildParameters.FileNameStyle = EFileNameStyle.HashName;
  75. buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
  76. buildParameters.BuildinFileCopyParams = string.Empty;
  77. RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
  78. var buildResult = pipeline.Run(buildParameters, true);
  79. if (buildResult.Success)
  80. {
  81. string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
  82. string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
  83. return manifestFilePath;
  84. }
  85. else
  86. {
  87. return null;
  88. }
  89. }
  90. else
  91. {
  92. throw new System.NotImplementedException(buildPipelineName);
  93. }
  94. }
  95. }
  96. }