BuildParameters.cs 7.1 KB

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  1. using System;
  2. using System.IO;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEditor;
  6. namespace YooAsset.Editor
  7. {
  8. /// <summary>
  9. /// 构建参数
  10. /// </summary>
  11. public abstract class BuildParameters
  12. {
  13. /// <summary>
  14. /// 构建输出的根目录
  15. /// </summary>
  16. public string BuildOutputRoot;
  17. /// <summary>
  18. /// 内置文件的根目录
  19. /// </summary>
  20. public string BuildinFileRoot;
  21. /// <summary>
  22. /// 构建管线
  23. /// </summary>
  24. public string BuildPipeline;
  25. /// <summary>
  26. /// 构建的平台
  27. /// </summary>
  28. public BuildTarget BuildTarget;
  29. /// <summary>
  30. /// 构建模式
  31. /// </summary>
  32. public EBuildMode BuildMode;
  33. /// <summary>
  34. /// 构建的包裹名称
  35. /// </summary>
  36. public string PackageName;
  37. /// <summary>
  38. /// 构建的包裹版本
  39. /// </summary>
  40. public string PackageVersion;
  41. /// <summary>
  42. /// 是否启用共享资源打包
  43. /// </summary>
  44. public bool EnableSharePackRule = false;
  45. /// <summary>
  46. /// 验证构建结果
  47. /// </summary>
  48. public bool VerifyBuildingResult = false;
  49. /// <summary>
  50. /// 资源包名称样式
  51. /// </summary>
  52. public EFileNameStyle FileNameStyle;
  53. /// <summary>
  54. /// 内置文件的拷贝选项
  55. /// </summary>
  56. public EBuildinFileCopyOption BuildinFileCopyOption;
  57. /// <summary>
  58. /// 内置文件的拷贝参数
  59. /// </summary>
  60. public string BuildinFileCopyParams;
  61. /// <summary>
  62. /// 资源包加密服务类
  63. /// </summary>
  64. public IEncryptionServices EncryptionServices;
  65. private string _pipelineOutputDirectory = string.Empty;
  66. private string _packageOutputDirectory = string.Empty;
  67. private string _packageRootDirectory = string.Empty;
  68. private string _buildinRootDirectory = string.Empty;
  69. /// <summary>
  70. /// 检测构建参数是否合法
  71. /// </summary>
  72. public virtual void CheckBuildParameters()
  73. {
  74. // 检测当前是否正在构建资源包
  75. if (UnityEditor.BuildPipeline.isBuildingPlayer)
  76. {
  77. string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
  78. throw new Exception(message);
  79. }
  80. // 检测是否有未保存场景
  81. if (BuildMode != EBuildMode.SimulateBuild)
  82. {
  83. if (EditorTools.HasDirtyScenes())
  84. {
  85. string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
  86. throw new Exception(message);
  87. }
  88. }
  89. // 检测构建参数合法性
  90. if (BuildTarget == BuildTarget.NoTarget)
  91. {
  92. string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
  93. throw new Exception(message);
  94. }
  95. if (string.IsNullOrEmpty(PackageName))
  96. {
  97. string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
  98. throw new Exception(message);
  99. }
  100. if (string.IsNullOrEmpty(PackageVersion))
  101. {
  102. string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
  103. throw new Exception(message);
  104. }
  105. if (string.IsNullOrEmpty(BuildOutputRoot))
  106. {
  107. string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
  108. throw new Exception(message);
  109. }
  110. if (string.IsNullOrEmpty(BuildinFileRoot))
  111. {
  112. string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
  113. throw new Exception(message);
  114. }
  115. // 强制构建删除包裹目录
  116. if (BuildMode == EBuildMode.ForceRebuild)
  117. {
  118. string packageRootDirectory = GetPackageRootDirectory();
  119. if (EditorTools.DeleteDirectory(packageRootDirectory))
  120. {
  121. BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
  122. }
  123. }
  124. // 检测包裹输出目录是否存在
  125. if (BuildMode != EBuildMode.SimulateBuild)
  126. {
  127. string packageOutputDirectory = GetPackageOutputDirectory();
  128. if (Directory.Exists(packageOutputDirectory))
  129. {
  130. string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
  131. throw new Exception(message);
  132. }
  133. }
  134. // 如果输出目录不存在
  135. string pipelineOutputDirectory = GetPipelineOutputDirectory();
  136. if (EditorTools.CreateDirectory(pipelineOutputDirectory))
  137. {
  138. BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
  139. }
  140. }
  141. /// <summary>
  142. /// 获取构建管线的输出目录
  143. /// </summary>
  144. /// <returns></returns>
  145. public virtual string GetPipelineOutputDirectory()
  146. {
  147. if (string.IsNullOrEmpty(_pipelineOutputDirectory))
  148. {
  149. _pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
  150. }
  151. return _pipelineOutputDirectory;
  152. }
  153. /// <summary>
  154. /// 获取本次构建的补丁输出目录
  155. /// </summary>
  156. public virtual string GetPackageOutputDirectory()
  157. {
  158. if (string.IsNullOrEmpty(_packageOutputDirectory))
  159. {
  160. _packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
  161. }
  162. return _packageOutputDirectory;
  163. }
  164. /// <summary>
  165. /// 获取本次构建的补丁根目录
  166. /// </summary>
  167. public virtual string GetPackageRootDirectory()
  168. {
  169. if (string.IsNullOrEmpty(_packageRootDirectory))
  170. {
  171. _packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
  172. }
  173. return _packageRootDirectory;
  174. }
  175. /// <summary>
  176. /// 获取内置资源的根目录
  177. /// </summary>
  178. public virtual string GetBuildinRootDirectory()
  179. {
  180. if (string.IsNullOrEmpty(_buildinRootDirectory))
  181. {
  182. _buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
  183. }
  184. return _buildinRootDirectory;
  185. }
  186. }
  187. }