BuiltinBuildPipelineViewer.cs 2.9 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Collections.Generic;
  6. using UnityEditor;
  7. using UnityEngine;
  8. using UnityEditor.UIElements;
  9. using UnityEngine.UIElements;
  10. namespace YooAsset.Editor
  11. {
  12. internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
  13. {
  14. public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
  15. : base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
  16. {
  17. }
  18. /// <summary>
  19. /// Ö´Ðй¹½¨
  20. /// </summary>
  21. protected override void ExecuteBuild()
  22. {
  23. var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
  24. var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
  25. var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
  26. var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
  27. var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
  28. BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
  29. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  30. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  31. buildParameters.BuildPipeline = BuildPipeline.ToString();
  32. buildParameters.BuildTarget = BuildTarget;
  33. buildParameters.BuildMode = buildMode;
  34. buildParameters.PackageName = PackageName;
  35. buildParameters.PackageVersion = GetPackageVersion();
  36. buildParameters.EnableSharePackRule = true;
  37. buildParameters.VerifyBuildingResult = true;
  38. buildParameters.FileNameStyle = fileNameStyle;
  39. buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
  40. buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
  41. buildParameters.EncryptionServices = CreateEncryptionInstance();
  42. buildParameters.CompressOption = compressOption;
  43. BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
  44. var buildResult = pipeline.Run(buildParameters, true);
  45. if (buildResult.Success)
  46. EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
  47. }
  48. protected override List<Enum> GetSupportBuildModes()
  49. {
  50. List<Enum> buildModeList = new List<Enum>();
  51. buildModeList.Add(EBuildMode.ForceRebuild);
  52. buildModeList.Add(EBuildMode.IncrementalBuild);
  53. buildModeList.Add(EBuildMode.DryRunBuild);
  54. buildModeList.Add(EBuildMode.SimulateBuild);
  55. return buildModeList;
  56. }
  57. }
  58. }
  59. #endif