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- using UnityEngine;
- namespace YooAsset
- {
- internal sealed class CompletedDownloader : DownloaderBase
- {
- public CompletedDownloader(BundleInfo bundleInfo) : base(bundleInfo, null, 0, 0)
- {
- DownloadProgress = 1f;
- DownloadedBytes = (ulong)bundleInfo.Bundle.FileSize;
- _status = EStatus.Succeed;
- }
- public override void SendRequest(params object[] param)
- {
- }
- public override void Update()
- {
- }
- public override void Abort()
- {
- }
- public override AssetBundle GetAssetBundle()
- {
- throw new System.NotImplementedException();
- }
- }
- }
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