SceneHandle.cs 5.1 KB

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  1. using UnityEngine.SceneManagement;
  2. namespace YooAsset
  3. {
  4. public class SceneHandle : HandleBase
  5. {
  6. private System.Action<SceneHandle> _callback;
  7. internal string PackageName { set; get; }
  8. internal SceneHandle(ProviderBase provider) : base(provider)
  9. {
  10. }
  11. internal override void InvokeCallback()
  12. {
  13. _callback?.Invoke(this);
  14. }
  15. /// <summary>
  16. /// 完成委托
  17. /// </summary>
  18. public event System.Action<SceneHandle> Completed
  19. {
  20. add
  21. {
  22. if (IsValidWithWarning == false)
  23. throw new System.Exception($"{nameof(SceneHandle)} is invalid");
  24. if (Provider.IsDone)
  25. value.Invoke(this);
  26. else
  27. _callback += value;
  28. }
  29. remove
  30. {
  31. if (IsValidWithWarning == false)
  32. throw new System.Exception($"{nameof(SceneHandle)} is invalid");
  33. _callback -= value;
  34. }
  35. }
  36. /// <summary>
  37. /// 场景名称
  38. /// </summary>
  39. public string SceneName
  40. {
  41. get
  42. {
  43. if (IsValidWithWarning == false)
  44. return string.Empty;
  45. return Provider.SceneName;
  46. }
  47. }
  48. /// <summary>
  49. /// 场景对象
  50. /// </summary>
  51. public Scene SceneObject
  52. {
  53. get
  54. {
  55. if (IsValidWithWarning == false)
  56. return new Scene();
  57. return Provider.SceneObject;
  58. }
  59. }
  60. /// <summary>
  61. /// 激活场景(当同时存在多个场景时用于切换激活场景)
  62. /// </summary>
  63. public bool ActivateScene()
  64. {
  65. if (IsValidWithWarning == false)
  66. return false;
  67. if (SceneObject.IsValid() && SceneObject.isLoaded)
  68. {
  69. return SceneManager.SetActiveScene(SceneObject);
  70. }
  71. else
  72. {
  73. YooLogger.Warning($"Scene is invalid or not loaded : {SceneObject.name}");
  74. return false;
  75. }
  76. }
  77. /// <summary>
  78. /// 解除场景加载挂起操作
  79. /// </summary>
  80. public bool UnSuspend()
  81. {
  82. if (IsValidWithWarning == false)
  83. return false;
  84. if (SceneObject.IsValid())
  85. {
  86. if (Provider is DatabaseSceneProvider)
  87. {
  88. var temp = Provider as DatabaseSceneProvider;
  89. return temp.UnSuspendLoad();
  90. }
  91. else if (Provider is BundledSceneProvider)
  92. {
  93. var temp = Provider as BundledSceneProvider;
  94. return temp.UnSuspendLoad();
  95. }
  96. else
  97. {
  98. throw new System.NotImplementedException();
  99. }
  100. }
  101. else
  102. {
  103. YooLogger.Warning($"Scene is invalid : {SceneObject.name}");
  104. return false;
  105. }
  106. }
  107. /// <summary>
  108. /// 是否为主场景
  109. /// </summary>
  110. public bool IsMainScene()
  111. {
  112. if (IsValidWithWarning == false)
  113. return false;
  114. if (Provider is DatabaseSceneProvider)
  115. {
  116. var temp = Provider as DatabaseSceneProvider;
  117. return temp.SceneMode == LoadSceneMode.Single;
  118. }
  119. else if (Provider is BundledSceneProvider)
  120. {
  121. var temp = Provider as BundledSceneProvider;
  122. return temp.SceneMode == LoadSceneMode.Single;
  123. }
  124. else
  125. {
  126. throw new System.NotImplementedException();
  127. }
  128. }
  129. /// <summary>
  130. /// 异步卸载子场景
  131. /// </summary>
  132. public UnloadSceneOperation UnloadAsync()
  133. {
  134. string packageName = GetAssetInfo().PackageName;
  135. // 如果句柄无效
  136. if (IsValidWithWarning == false)
  137. {
  138. string error = $"{nameof(SceneHandle)} is invalid.";
  139. var operation = new UnloadSceneOperation(error);
  140. OperationSystem.StartOperation(packageName, operation);
  141. return operation;
  142. }
  143. // 如果是主场景
  144. if (IsMainScene())
  145. {
  146. string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
  147. YooLogger.Error(error);
  148. var operation = new UnloadSceneOperation(error);
  149. OperationSystem.StartOperation(packageName, operation);
  150. return operation;
  151. }
  152. // 卸载子场景
  153. {
  154. var operation = new UnloadSceneOperation(Provider);
  155. OperationSystem.StartOperation(packageName, operation);
  156. return operation;
  157. }
  158. }
  159. }
  160. }