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- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- namespace YooAsset
- {
- /// <summary>
- /// WebGL平台加载器
- /// </summary>
- internal sealed class AssetBundleWebLoader : BundleLoaderBase
- {
- private enum ESteps
- {
- None = 0,
- LoadWebSiteFile,
- LoadRemoteFile,
- CheckLoadFile,
- Done,
- }
- private ESteps _steps = ESteps.None;
- private DownloaderBase _downloader;
- public AssetBundleWebLoader(ResourceManager impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
- {
- }
- /// <summary>
- /// 轮询更新
- /// </summary>
- public override void Update()
- {
- if (_steps == ESteps.Done)
- return;
- if (_steps == ESteps.None)
- {
- if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
- {
- _steps = ESteps.LoadRemoteFile;
- FileLoadPath = string.Empty;
- }
- else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
- {
- _steps = ESteps.LoadWebSiteFile;
- FileLoadPath = string.Empty;
- }
- else
- {
- throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
- }
- }
- // 1. 跨域获取资源包
- if (_steps == ESteps.LoadRemoteFile)
- {
- _downloader = MainBundleInfo.CreateDownloader(int.MaxValue);
- _downloader.SendRequest(true);
- _steps = ESteps.CheckLoadFile;
- }
- // 2. 从站点获取资源包
- if (_steps == ESteps.LoadWebSiteFile)
- {
- _downloader = MainBundleInfo.CreateUnpacker(int.MaxValue);
- _downloader.SendRequest(true);
- _steps = ESteps.CheckLoadFile;
- }
- // 3. 检测加载结果
- if (_steps == ESteps.CheckLoadFile)
- {
- DownloadProgress = _downloader.DownloadProgress;
- DownloadedBytes = _downloader.DownloadedBytes;
- if (_downloader.IsDone() == false)
- return;
- CacheBundle = _downloader.GetAssetBundle();
- if (CacheBundle == null)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
- YooLogger.Error(LastError);
- }
- else
- {
- _steps = ESteps.Done;
- Status = EStatus.Succeed;
- }
- }
- }
- /// <summary>
- /// 主线程等待异步操作完毕
- /// </summary>
- public override void WaitForAsyncComplete()
- {
- if (IsDone() == false)
- {
- Status = EStatus.Failed;
- LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
- YooLogger.Error(LastError);
- }
- }
- }
- }
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