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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace YooAsset
- {
- internal sealed class DatabaseSceneProvider : ProviderBase
- {
- public readonly LoadSceneMode SceneMode;
- private readonly bool _suspendLoad;
- private AsyncOperation _asyncOperation;
- public DatabaseSceneProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, assetInfo)
- {
- SceneMode = sceneMode;
- SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
- _suspendLoad = suspendLoad;
- }
- internal override void InternalOnStart()
- {
- DebugBeginRecording();
- }
- internal override void InternalOnUpdate()
- {
- #if UNITY_EDITOR
- if (IsDone)
- return;
- if (_steps == ESteps.None)
- {
- _steps = ESteps.CheckBundle;
- }
- // 1. 检测资源包
- if (_steps == ESteps.CheckBundle)
- {
- if (IsWaitForAsyncComplete)
- {
- OwnerBundle.WaitForAsyncComplete();
- }
- if (OwnerBundle.IsDone() == false)
- return;
- if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
- {
- string error = OwnerBundle.LastError;
- InvokeCompletion(error, EOperationStatus.Failed);
- return;
- }
- _steps = ESteps.Loading;
- }
- // 2. 加载资源对象
- if (_steps == ESteps.Loading)
- {
- LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
- loadSceneParameters.loadSceneMode = SceneMode;
- _asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(MainAssetInfo.AssetPath, loadSceneParameters);
- if (_asyncOperation != null)
- {
- _asyncOperation.allowSceneActivation = !_suspendLoad;
- _asyncOperation.priority = 100;
- SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
- _steps = ESteps.Checking;
- }
- else
- {
- string error = $"Failed to load scene : {MainAssetInfo.AssetPath}";
- YooLogger.Error(error);
- InvokeCompletion(error, EOperationStatus.Failed);
- }
- }
- // 3. 检测加载结果
- if (_steps == ESteps.Checking)
- {
- Progress = _asyncOperation.progress;
- if (_asyncOperation.isDone)
- {
- if (SceneObject.IsValid())
- {
- InvokeCompletion(string.Empty, EOperationStatus.Succeed);
- }
- else
- {
- string error = $"The loaded scene is invalid : {MainAssetInfo.AssetPath}";
- YooLogger.Error(error);
- InvokeCompletion(error, EOperationStatus.Failed);
- }
- }
- }
- #endif
- }
- /// <summary>
- /// 解除场景加载挂起操作
- /// </summary>
- public bool UnSuspendLoad()
- {
- if (_asyncOperation == null)
- return false;
- _asyncOperation.allowSceneActivation = true;
- return true;
- }
- }
- }
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