EditorSimulateModeHelper.cs 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. #if UNITY_EDITOR
  2. using System.Reflection;
  3. namespace YooAsset
  4. {
  5. public static class EditorSimulateModeHelper
  6. {
  7. private static System.Type _classType;
  8. /// <summary>
  9. /// 编辑器下模拟构建清单
  10. /// </summary>
  11. public static string SimulateBuild(string buildPipelineName, string packageName)
  12. {
  13. if (_classType == null)
  14. _classType = Assembly.Load("ET.YooAssets.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
  15. string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
  16. return manifestFilePath;
  17. }
  18. /// <summary>
  19. /// 编辑器下模拟构建清单
  20. /// </summary>
  21. public static string SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
  22. {
  23. return SimulateBuild(buildPipeline.ToString(), packageName);
  24. }
  25. private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
  26. {
  27. var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
  28. if (methodInfo == null)
  29. {
  30. UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
  31. return null;
  32. }
  33. return methodInfo.Invoke(null, parameters);
  34. }
  35. }
  36. }
  37. #else
  38. namespace YooAsset
  39. {
  40. public static class EditorSimulateModeHelper
  41. {
  42. public static string SimulateBuild(string buildPipelineName, string packageName)
  43. {
  44. throw new System.Exception("Only support in unity editor !");
  45. }
  46. public static string SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
  47. {
  48. throw new System.Exception("Only support in unity editor !");
  49. }
  50. }
  51. }
  52. #endif