AIComponent.cs 299 B

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  1. namespace ET
  2. {
  3. // 客户端挂在ZoneScene上,服务端挂在Unit上
  4. public class AIComponent: Entity, IAwake<int>, IDestroy
  5. {
  6. public int AIConfigId;
  7. public ETCancellationToken CancellationToken;
  8. public long Timer;
  9. public int Current;
  10. }
  11. }