ActorLocationSenderSystem.cs 4.5 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [ObjectSystem]
  6. public class ActorLocationSenderAwakeSystem: AwakeSystem<ActorLocationSender>
  7. {
  8. public override void Awake(ActorLocationSender self)
  9. {
  10. self.LastSendOrRecvTime = TimeHelper.Now();
  11. self.FailTimes = 0;
  12. self.ActorId = 0;
  13. StartAsync(self).Coroutine();
  14. }
  15. public async ETVoid StartAsync(ActorLocationSender self)
  16. {
  17. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, self.Id))
  18. {
  19. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  20. }
  21. }
  22. }
  23. [ObjectSystem]
  24. public class ActorLocationSenderDestroySystem: DestroySystem<ActorLocationSender>
  25. {
  26. public override void Destroy(ActorLocationSender self)
  27. {
  28. Log.Debug($"actor location remove: {self.Id}");
  29. self.LastSendOrRecvTime = 0;
  30. self.ActorId = 0;
  31. self.FailTimes = 0;
  32. }
  33. }
  34. public static class ActorLocationSenderHelper
  35. {
  36. private static async ETTask<IActorResponse> Run(this ActorLocationSender self, IActorRequest iActorRequest)
  37. {
  38. long instanceId = self.InstanceId;
  39. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, self.Id))
  40. {
  41. if (self.InstanceId != instanceId)
  42. {
  43. throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}");
  44. }
  45. return await self.RunInner(iActorRequest);
  46. }
  47. }
  48. private static async ETTask<IActorResponse> RunInner(this ActorLocationSender self, IActorRequest iActorRequest)
  49. {
  50. try
  51. {
  52. if (self.ActorId == 0)
  53. {
  54. Log.Info($"actor send message fail, actorid: {self.Id}");
  55. self.Dispose();
  56. return new ActorResponse() { Error = ErrorCode.ERR_ActorNotOnline };
  57. }
  58. self.LastSendOrRecvTime = TimeHelper.Now();
  59. IActorResponse response = await ActorMessageSenderComponent.Instance.CallWithoutException(self.ActorId, iActorRequest);
  60. switch (response.Error)
  61. {
  62. case ErrorCode.ERR_NotFoundActor:
  63. {
  64. // 如果没找到Actor,重试
  65. ++self.FailTimes;
  66. if (self.FailTimes > ActorLocationSender.MaxFailTimes)
  67. {
  68. Log.Info($"actor send message fail, actorid: {self.Id}");
  69. self.Dispose();
  70. return response;
  71. }
  72. // 等待0.5s再发送
  73. long instanceId = self.InstanceId;
  74. await TimerComponent.Instance.WaitAsync(500);
  75. if (self.InstanceId != instanceId)
  76. {
  77. throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}");
  78. }
  79. self.ActorId = await LocationProxyComponent.Instance.Get(self.Id);
  80. return await self.RunInner(iActorRequest);
  81. }
  82. }
  83. self.LastSendOrRecvTime = TimeHelper.Now();
  84. self.FailTimes = 0;
  85. return response;
  86. }
  87. catch (RpcException)
  88. {
  89. self.Dispose();
  90. throw;
  91. }
  92. catch (Exception e)
  93. {
  94. self.Dispose();
  95. throw new Exception($"{MongoHelper.ToJson(iActorRequest)}\n{e}");
  96. }
  97. }
  98. public static void Send(this ActorLocationSender self, IActorLocationMessage request)
  99. {
  100. if (request == null)
  101. {
  102. throw new Exception($"actor location send message is null");
  103. }
  104. self.Run(request).Coroutine();
  105. }
  106. public static async ETTask<IActorResponse> Call(this ActorLocationSender self, IActorLocationRequest request)
  107. {
  108. if (request == null)
  109. {
  110. throw new Exception($"actor location call message is null");
  111. }
  112. return await self.Run(request);
  113. }
  114. }
  115. }