SceneFactory.cs 1.6 KB

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  1. using ETModel;
  2. namespace ETHotfix
  3. {
  4. public static class SceneFactory
  5. {
  6. public static async ETTask<Scene> Create(Entity parent, string name, SceneType sceneType)
  7. {
  8. long id = IdGenerater.GenerateId();
  9. return await Create(parent, id, parent.DomainZone(), name, sceneType);
  10. }
  11. public static async ETTask<Scene> Create(Entity parent, long id, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null)
  12. {
  13. Scene scene = EntitySceneFactory.CreateScene(id, zone, sceneType, name);
  14. scene.Parent = parent;
  15. scene.AddComponent<MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);
  16. switch (scene.SceneType)
  17. {
  18. case SceneType.Realm:
  19. scene.AddComponent<NetOuterComponent, string>($"{startSceneConfig.OuterPort}:{startSceneConfig.OuterPort}");
  20. break;
  21. case SceneType.Gate:
  22. scene.AddComponent<NetOuterComponent, string>($"{startSceneConfig.OuterPort}:{startSceneConfig.OuterPort}");
  23. scene.AddComponent<PlayerComponent>();
  24. scene.AddComponent<GateSessionKeyComponent>();
  25. break;
  26. case SceneType.Map:
  27. scene.AddComponent<UnitComponent>();
  28. scene.AddComponent<PathfindingComponent>();
  29. break;
  30. case SceneType.Location:
  31. scene.AddComponent<LocationComponent>();
  32. break;
  33. }
  34. return scene;
  35. }
  36. }
  37. }