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- namespace ET
- {
- public static class Game
- {
- public static EventSystem EventSystem
- {
- get
- {
- return EventSystem.Instance;
- }
- }
- private static Scene scene;
- public static Scene Scene
- {
- get
- {
- return scene ?? (scene = EntitySceneFactory.CreateScene(1, SceneType.Process, "Process"));
- }
- }
- public static ObjectPool ObjectPool
- {
- get
- {
- return ObjectPool.Instance;
- }
- }
-
- public static void Close()
- {
- scene?.Dispose();
- scene = null;
- ObjectPool.Instance.Dispose();
- EventSystem.Instance.Dispose();
- }
- }
- }
|