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-
- namespace YooAsset
- {
- internal class DatabaseRawFileProvider : ProviderBase
- {
- public DatabaseRawFileProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
- {
- }
- internal override void InternalOnStart()
- {
- DebugBeginRecording();
- }
- internal override void InternalOnUpdate()
- {
- #if UNITY_EDITOR
- if (IsDone)
- return;
- if (_steps == ESteps.None)
- {
- // 检测资源文件是否存在
- string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
- if (string.IsNullOrEmpty(guid))
- {
- string error = $"Not found asset : {MainAssetInfo.AssetPath}";
- YooLogger.Error(error);
- InvokeCompletion(error, EOperationStatus.Failed);
- return;
- }
- _steps = ESteps.CheckBundle;
- // 注意:模拟异步加载效果提前返回
- if (IsWaitForAsyncComplete == false)
- return;
- }
- // 1. 检测资源包
- if (_steps == ESteps.CheckBundle)
- {
- if (IsWaitForAsyncComplete)
- {
- OwnerBundle.WaitForAsyncComplete();
- }
- if (OwnerBundle.IsDone() == false)
- return;
- if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
- {
- string error = OwnerBundle.LastError;
- InvokeCompletion(error, EOperationStatus.Failed);
- return;
- }
- _steps = ESteps.Checking;
- }
- // 2. 检测加载结果
- if (_steps == ESteps.Checking)
- {
- RawFilePath = MainAssetInfo.AssetPath;
- InvokeCompletion(string.Empty, EOperationStatus.Succeed);
- }
- #endif
- }
- }
- }
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