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- namespace ET.Client
- {
- public static class LSSceneChangeHelper
- {
- // 场景切换协程
- public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId)
- {
- clientScene.RemoveComponent<Room>();
- Room room = clientScene.AddComponentWithId<Room>(sceneInstanceId);
- room.Name = sceneName;
- // 等待表现层订阅的事件完成
- await EventSystem.Instance.PublishAsync(clientScene, new EventType.LockStepSceneChangeStart() {Room = room});
- clientScene.GetComponent<SessionComponent>().Session.Send(new C2Room_ChangeSceneFinish());
-
- // 等待Room2C_EnterMap消息
- WaitType.Wait_Room2C_Start waitRoom2CStart = await clientScene.GetComponent<ObjectWait>().Wait<WaitType.Wait_Room2C_Start>();
- room.LSWorld = new LSWorld(SceneType.LockStepClient);
- room.Init(waitRoom2CStart.Message.UnitInfo, waitRoom2CStart.Message.StartTime);
-
- room.AddComponent<RoomClientUpdater>();
- // 这个事件中可以订阅取消loading
- EventSystem.Instance.Publish(clientScene, new EventType.LockStepSceneInitFinish());
- }
-
- // 场景切换协程
- public static async ETTask SceneChangeToReplay(Scene clientScene, Replay replay)
- {
- clientScene.RemoveComponent<Room>();
- Room room = clientScene.AddComponent<Room>();
- room.Name = "Map1";
- room.IsReplay = true;
- room.Replay = replay;
- // 等待表现层订阅的事件完成
- await EventSystem.Instance.PublishAsync(clientScene, new EventType.LockStepSceneChangeStart() {Room = room});
-
- room.LSWorld = new LSWorld(SceneType.LockStepClient);
- room.Init(replay.UnitInfos, TimeHelper.ServerFrameTime());
-
- room.AddComponent<ReplayUpdater>();
- // 这个事件中可以订阅取消loading
- EventSystem.Instance.Publish(clientScene, new EventType.LockStepSceneInitFinish());
- }
- }
- }
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