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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace ET
- {
- [FriendOf(typeof(Room))]
- public static class RoomSystem
- {
- public static Room Room(this Entity entity)
- {
- return entity.Domain as Room;
- }
-
- public static void Init(this Room self, List<LockStepUnitInfo> unitInfos, long startTime)
- {
- self.StartTime = startTime;
- self.Replay.UnitInfos = unitInfos;
- self.FixedTimeCounter = new FixedTimeCounter(self.StartTime, 0, LSConstValue.UpdateInterval);
- LSWorld lsWorld = self.LSWorld;
- lsWorld.AddComponent<LSUnitComponent>();
- for (int i = 0; i < unitInfos.Count; ++i)
- {
- LockStepUnitInfo unitInfo = unitInfos[i];
- LSUnitFactory.Init(lsWorld, unitInfo);
- self.PlayerIds.Add(unitInfo.PlayerId);
- }
- }
- public static void Update(this Room self, OneFrameInputs oneFrameInputs, int frame)
- {
- LSWorld lsWorld = self.LSWorld;
- if (!self.IsReplay)
- {
- // 保存当前帧场景数据
- self.SaveLSWorld(frame);
- if (frame <= self.AuthorityFrame) // 只有AuthorityFrame帧才保存录像数据
- {
- self.Record(frame);
- }
- }
- // 设置输入到每个LSUnit身上
- LSUnitComponent unitComponent = lsWorld.GetComponent<LSUnitComponent>();
- foreach (var kv in oneFrameInputs.Inputs)
- {
- LSUnit lsUnit = unitComponent.GetChild<LSUnit>(kv.Key);
- LSInputComponent lsInputComponent = lsUnit.GetComponent<LSInputComponent>();
- lsInputComponent.LSInput = kv.Value;
- }
-
- lsWorld.Update();
- }
-
- public static LSWorld GetLSWorld(this Room self, int frame)
- {
- MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
- return MongoHelper.Deserialize(typeof (LSWorld), memoryBuffer) as LSWorld;
- }
- public static void SaveLSWorld(this Room self, int frame)
- {
- MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
- memoryBuffer.Seek(0, SeekOrigin.Begin);
- memoryBuffer.SetLength(0);
-
- MongoHelper.Serialize(self.LSWorld, memoryBuffer);
- memoryBuffer.Seek(0, SeekOrigin.Begin);
- }
- // 记录需要存档的数据
- public static void Record(this Room self, int frame)
- {
- if (self.IsReplay)
- {
- return;
- }
- OneFrameInputs oneFrameInputs = self.FrameBuffer.FrameInputs(frame);
- OneFrameInputs saveInput = new();
- oneFrameInputs.CopyTo(saveInput);
- self.Replay.FrameInputs.Add(saveInput);
- if (frame % LSConstValue.SaveLSWorldFrameCount == 0)
- {
- MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
- self.Replay.Snapshots.Add(memoryBuffer.ToArray());
- }
- }
- }
- }
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