RoomSystem.cs 3.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. namespace ET
  5. {
  6. [FriendOf(typeof(Room))]
  7. public static class RoomSystem
  8. {
  9. public static Room Room(this Entity entity)
  10. {
  11. return entity.Domain as Room;
  12. }
  13. public static void Init(this Room self, List<LockStepUnitInfo> unitInfos, long startTime)
  14. {
  15. self.StartTime = startTime;
  16. self.Replay.UnitInfos = unitInfos;
  17. self.FixedTimeCounter = new FixedTimeCounter(self.StartTime, 0, LSConstValue.UpdateInterval);
  18. LSWorld lsWorld = self.LSWorld;
  19. lsWorld.AddComponent<LSUnitComponent>();
  20. for (int i = 0; i < unitInfos.Count; ++i)
  21. {
  22. LockStepUnitInfo unitInfo = unitInfos[i];
  23. LSUnitFactory.Init(lsWorld, unitInfo);
  24. self.PlayerIds.Add(unitInfo.PlayerId);
  25. }
  26. }
  27. public static void Update(this Room self, OneFrameInputs oneFrameInputs, int frame)
  28. {
  29. LSWorld lsWorld = self.LSWorld;
  30. if (!self.IsReplay)
  31. {
  32. // 保存当前帧场景数据
  33. self.SaveLSWorld(frame);
  34. if (frame <= self.AuthorityFrame) // 只有AuthorityFrame帧才保存录像数据
  35. {
  36. self.Record(frame);
  37. }
  38. }
  39. // 设置输入到每个LSUnit身上
  40. LSUnitComponent unitComponent = lsWorld.GetComponent<LSUnitComponent>();
  41. foreach (var kv in oneFrameInputs.Inputs)
  42. {
  43. LSUnit lsUnit = unitComponent.GetChild<LSUnit>(kv.Key);
  44. LSInputComponent lsInputComponent = lsUnit.GetComponent<LSInputComponent>();
  45. lsInputComponent.LSInput = kv.Value;
  46. }
  47. lsWorld.Update();
  48. }
  49. public static LSWorld GetLSWorld(this Room self, int frame)
  50. {
  51. MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
  52. return MongoHelper.Deserialize(typeof (LSWorld), memoryBuffer) as LSWorld;
  53. }
  54. public static void SaveLSWorld(this Room self, int frame)
  55. {
  56. MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
  57. memoryBuffer.Seek(0, SeekOrigin.Begin);
  58. memoryBuffer.SetLength(0);
  59. MongoHelper.Serialize(self.LSWorld, memoryBuffer);
  60. memoryBuffer.Seek(0, SeekOrigin.Begin);
  61. }
  62. // 记录需要存档的数据
  63. public static void Record(this Room self, int frame)
  64. {
  65. if (self.IsReplay)
  66. {
  67. return;
  68. }
  69. OneFrameInputs oneFrameInputs = self.FrameBuffer.FrameInputs(frame);
  70. OneFrameInputs saveInput = new();
  71. oneFrameInputs.CopyTo(saveInput);
  72. self.Replay.FrameInputs.Add(saveInput);
  73. if (frame % LSConstValue.SaveLSWorldFrameCount == 0)
  74. {
  75. MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
  76. self.Replay.Snapshots.Add(memoryBuffer.ToArray());
  77. }
  78. }
  79. }
  80. }