Replay.cs 392 B

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  1. using System.Collections.Generic;
  2. using MemoryPack;
  3. namespace ET
  4. {
  5. [MemoryPackable]
  6. public partial class Replay
  7. {
  8. [MemoryPackOrder(1)]
  9. public List<LockStepUnitInfo> UnitInfos;
  10. [MemoryPackOrder(2)]
  11. public List<OneFrameInputs> FrameInputs = new();
  12. [MemoryPackOrder(3)]
  13. public List<byte[]> Snapshots = new();
  14. }
  15. }