CodeLoader.cs 8.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using HybridCLR;
  6. using UnityEngine;
  7. namespace ET
  8. {
  9. public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
  10. {
  11. private Assembly modelAssembly;
  12. private Assembly modelViewAssembly;
  13. private Dictionary<string, TextAsset> dlls;
  14. private Dictionary<string, TextAsset> aotDlls;
  15. private bool enableDll;
  16. public void Awake()
  17. {
  18. this.enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  19. }
  20. public async ETTask DownloadAsync()
  21. {
  22. if (!Define.IsEditor)
  23. {
  24. this.dlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
  25. if (Define.EnableIL2CPP)
  26. {
  27. this.aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
  28. }
  29. }
  30. }
  31. public void Start()
  32. {
  33. if (!Define.IsEditor)
  34. {
  35. byte[] modelAssBytes = this.dlls["Unity.Model.dll"].bytes;
  36. byte[] modelPdbBytes = this.dlls["Unity.Model.pdb"].bytes;
  37. byte[] modelViewAssBytes = this.dlls["Unity.ModelView.dll"].bytes;
  38. byte[] modelViewPdbBytes = this.dlls["Unity.ModelView.pdb"].bytes;
  39. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
  40. //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  41. //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  42. //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  43. //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  44. if (Define.EnableIL2CPP)
  45. {
  46. foreach (var kv in this.aotDlls)
  47. {
  48. TextAsset textAsset = kv.Value;
  49. RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
  50. }
  51. }
  52. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  53. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  54. }
  55. else
  56. {
  57. if (this.enableDll)
  58. {
  59. byte[] modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  60. byte[] modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  61. byte[] modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  62. byte[] modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  63. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  64. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  65. }
  66. else
  67. {
  68. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  69. foreach (Assembly ass in assemblies)
  70. {
  71. string name = ass.GetName().Name;
  72. if (name == "Unity.Model")
  73. {
  74. this.modelAssembly = ass;
  75. }
  76. else if (name == "Unity.ModelView")
  77. {
  78. this.modelViewAssembly = ass;
  79. }
  80. if (this.modelAssembly != null && this.modelViewAssembly != null)
  81. {
  82. break;
  83. }
  84. }
  85. }
  86. }
  87. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  88. World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  89. {
  90. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  91. hotfixViewAssembly
  92. });
  93. IStaticMethod start = new StaticMethod(this.modelAssembly, "ET.Entry", "Start");
  94. start.Run();
  95. }
  96. private (Assembly, Assembly) LoadHotfix()
  97. {
  98. byte[] hotfixAssBytes;
  99. byte[] hotfixPdbBytes;
  100. byte[] hotfixViewAssBytes;
  101. byte[] hotfixViewPdbBytes;
  102. Assembly hotfixAssembly = null;
  103. Assembly hotfixViewAssembly = null;
  104. if (!Define.IsEditor)
  105. {
  106. hotfixAssBytes = this.dlls["Unity.Hotfix.dll"].bytes;
  107. hotfixPdbBytes = this.dlls["Unity.Hotfix.pdb"].bytes;
  108. hotfixViewAssBytes = this.dlls["Unity.HotfixView.dll"].bytes;
  109. hotfixViewPdbBytes = this.dlls["Unity.HotfixView.pdb"].bytes;
  110. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
  111. //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  112. //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  113. //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  114. //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  115. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  116. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  117. }
  118. else
  119. {
  120. if (this.enableDll)
  121. {
  122. hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  123. hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  124. hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  125. hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  126. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  127. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  128. }
  129. else
  130. {
  131. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  132. foreach (Assembly ass in assemblies)
  133. {
  134. string name = ass.GetName().Name;
  135. if (name == "Unity.Hotfix")
  136. {
  137. hotfixAssembly = ass;
  138. }
  139. else if (name == "Unity.HotfixView")
  140. {
  141. hotfixViewAssembly = ass;
  142. }
  143. if (hotfixAssembly != null && hotfixViewAssembly != null)
  144. {
  145. break;
  146. }
  147. }
  148. }
  149. }
  150. return (hotfixAssembly, hotfixViewAssembly);
  151. }
  152. public void Reload()
  153. {
  154. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  155. CodeTypes codeTypes = World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  156. {
  157. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  158. hotfixViewAssembly
  159. });
  160. codeTypes.CreateCode();
  161. Log.Info($"reload dll finish!");
  162. }
  163. }
  164. }